Item Details

Mad Bunny [1] ( Mad_Bunny_K_ )

ID 28902 Mad Bunny [1]
Mad Bunny [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Щит
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

O macabro coelhinho de Piamette que serve como escudo de mentirinha até para os mais iniciantes. A aparência meio esquisita e remendada mostra que a própria Piamette o confeccionou; mas ela colocou tanto enchimento que ele ficou enorme, quase do tamanho dela. E se as manchas vermelhas são sangue ou não, é melhor nem saber.
--------------------------
Dano mágico +5%.
Dano físico contra todas as raças +5%.
Reflete 10% dos danos físicos recebidos.
--------------------------
Ao receber danos mágicos:
10% de chance de autoconjurar [Reflexão Mágica] nv.8.
--------------------------
Refino +7 ou mais:
ATQ e ATQM +5.
Refino +9 ou mais:
ATQ e ATQM +15 adicional.
Refino +12 ou mais:
CRIT +10.
A conjuração não pode ser interrompida.
--------------------------
Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Sebuah boneka yang digunakan Piamette untuk menyerang dan bertahan?
Boneka ini nampak sangat nyata dan seperti hidup !
ATK +5%, MATK +5%.
Mengembalikan 10% dari serangan fisik jarak dekat.
10% chance untuk mengembalikan serangan magic. Reflect serangan magic selama 2 detik dengan kemungkinan sebesar 60%.
Jika ditempa sampai +7, meningkatkan ATK +5, MATK +5.
Jika ditempa sampai +9, meningkatkan ATK +15, MATK +15.
Jika ditempa sampai +12, skill casting tidak bisa digagalkan dan CRI +10.
Class : Shield DEF : 0
Berat : 10
Required Level : 1
Jobs : All Jobs

A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
_
Type: Equipment
Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Required Jobs: All Jobs
_
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.

A rag doll that Piamette uses to defend herself and attack enemies.
It looks so creepy!
-------------
ATK +5%, MATK +5%
Reflection of received short-ranged physical damage +10%.
After a successful enemy MATK with a 10% chance reflecting magic for 2 seconds with a 60% chance.

[If refined to +7 or higher]
ATK +5, MATK +5.

[If refined to +9 or higher]
ATK +15 additionally, MATK +15 additionally.

[If refined to +12 or higher]
Casting cannot be canceled, Critical Rate +10.

[When equipped with Piamette Hood]
Grants the power of 'Piamette'
with a certain chance when dealing physical or magical damage.
When in 'Piamette' form, you lose 50 HP per second.
The higher the refine rate of Piamette Hood, the more likely is the transformation into the 'Piamette' form.
The higher the refine rate of Cursed Mad Bunny, the longer the 'Piamette' form lasts.
-------------
Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
}
if (.@r>=12) {
   bonus bCritical,10;
   bonus bNoCastCancel;
}
Справка по Скрипту
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bShortWeaponDamageReturn Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
bonus bShortWeaponDamageReturn,n;
Описание:
Reflects n% of received melee damage back to the enemy that caused it
bonus5 Команда
bonus5
Сигнатура:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Описание:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bNoCastCancel Бонус Предмета
bNoCastCancel
Сигнатура:
bonus bNoCastCancel;
Описание:
Prevents casting from being interrupted when hit (does not work in GvG)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#15 1 Зачарование предмета 1 Детали
ID Предмет-активатор Базовые предметы Материалы Роли Детали
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Детали
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано