Shiny Kitty Crown ( Freyja_Crown_J )
| ID 400060 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 100 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 18 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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A lenda diz que essa coroa demorou 2 anos para ficar pronta. Essa demora se deu devido ao artesão só trabalhar nela em dias muito ensolarados, precisamente ao meio dia, para que a coroa absorvesse toda a luz do sol. O resultado desse processo foi a coroa mais brilhante já vista em toda Rune Midgard. Reduce delay after skill by 10%. Increase Catnip Meteor and Silvervine Stem Spear damage by 10%. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMdef,15;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10;
bonus bHPGainValue,30*.@r;
bonus bSPGainValue,3*.@r;
bonus bAspdRate,3*getskilllv("SU_CHATTERING");
if (getskilllv("SU_SPIRITOFLAND") == 1) {
.@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
bonus2 bVariableCastrate,"SU_CN_METEOR",.@val;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
}
if (getskilllv("SU_NYANGGRASS") == 5)
bonus bDelayrate,-20;
if (getskilllv("SU_MEOWMEOW") == 5)
bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
}
if (.@r>=9) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",25;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=10)
autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bHPGainValue
Gegenstandsbonus
bHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Gegenstandsbonus
bSPGainValue
Signatur:
Beschreibung:
Heals +n SP when killing an enemy with a melee-physical attack
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bVariableCastrate
Gegenstandsbonus
bVariableCastrate
Signatur:
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddClass
Gegenstandsbonus
bMagicAddClass
Signatur:
Beschreibung:
+x% magical damage against class c
bUseSPrate
Gegenstandsbonus
bUseSPrate
Signatur:
Beschreibung:
SP consumption + n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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