Shiny Kitty Crown ( Freyja_Crown_J )
| ID 400060 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 100 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 18 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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A lenda diz que essa coroa demorou 2 anos para ficar pronta. Essa demora se deu devido ao artesão só trabalhar nela em dias muito ensolarados, precisamente ao meio dia, para que a coroa absorvesse toda a luz do sol. O resultado desse processo foi a coroa mais brilhante já vista em toda Rune Midgard. Reduce delay after skill by 10%. Increase Catnip Meteor and Silvervine Stem Spear damage by 10%. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,15;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10;
bonus bHPGainValue,30*.@r;
bonus bSPGainValue,3*.@r;
bonus bAspdRate,3*getskilllv("SU_CHATTERING");
if (getskilllv("SU_SPIRITOFLAND") == 1) {
.@val = -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
bonus2 bVariableCastrate,"SU_CN_METEOR",.@val;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
}
if (getskilllv("SU_NYANGGRASS") == 5)
bonus bDelayrate,-20;
if (getskilllv("SU_MEOWMEOW") == 5)
bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
}
if (.@r>=9) {
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus2 bVariableCastrate,"SU_LOPE",-50;
bonus2 bSkillAtk,"SU_CN_METEOR",25;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
}
if (.@r>=10)
autobonus "{ bonus bUseSPrate,-100; }",20,20000,BF_MAGIC;
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bHPGainValue
Bonus d’Objet
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Bonus d’Objet
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddClass
Bonus d’Objet
bMagicAddClass
Signature:
Description:
+x% magical damage against class c
bUseSPrate
Bonus d’Objet
bUseSPrate
Signature:
Description:
SP consumption + n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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