Item Details

Noble Mask ( Noble_Mask )

ID 5985 Noble Mask
Noble Mask Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 20 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Mittleres Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 30 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Dizem que essa máscara era usada por um misterioso herói que lutava contra a injustiça. Ou seria por uma corajosa heroína, que combatia as forças mágicas da escuridão? Bem, mesmo que haja alguma verdade nessas histórias ou se elas foram inventadas por quem gosta de shipar o Brochedo Mask com a Sarakura Dropa-Cartas, agora a máscara está com você! Vai encarar o manto de herói?
HP máx +1%.
Velocidade de ataque +1%.
Tempo de conjuração variável de [Gloria Domini] e [Redenção] -2 segundos.
A cada nível de base:
Dano de [Sacrifício do Mártir] +2%.
Nível base 100 ou mais:
HP máx +1% adicional.
Velocidade de ataque +1% adicional.
Nível base 150 ou mais:
HP máx +1% adicional.
Velocidade de ataque +1% adicional.
Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 30
Classes: Todas

Sebuah Topeng perak yang digunakan oleh para ksatria
Menambadah damage Matyr tergantung dari level pemain.
--------------
waktu casting Gloria Domini berkurang 2 detik.
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waktu casting Sacrifice berkurang 2 detik.
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MHP + 1%, ASPD +1%.
Di atas level 100 akan ada tambahan MaxHP +1%, ASPD +1%
Di atas level 150 akan ada tambahan MaxHP +1%, ASPD +1%
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Jenis : Headgear
Defense : 0
Posisi : Middle
Berat : 20
Syarat Lv : 30
Job : All Job

People say this silver mask belonged to a mysterious noble man.
Martyr's Reckoning damage +2% for every base level.
Variable Cast Time of Sacrifice -2 sec.
Variable Cast Time of Gloria Domini -2 sec.
Max HP +1%, ASPD is increased. (Attack Delay -1%)
If Base Level is 100 or higher, additionally Max HP +1%, ASPD is increased (Attack Delay -1%).
If Base Level is 150 or higher, additionally Max HP +1%, ASPD is increased (Attack Delay -1%).
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Required Level: 30
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus2 bSkillAtk,"PA_SACRIFICE",BaseLevel*2;
bonus2 bSkillVariableCast,"PA_PRESSURE",-2000;
bonus2 bSkillVariableCast,"CR_DEVOTION",-2000;
if (BaseLevel > 149) {
   bonus bMaxHPrate,3;
   bonus bAspdRate,3;
} else if (BaseLevel > 99) {
   bonus bMaxHPrate,2;
   bonus bAspdRate,2;
}
else {
   bonus bMaxHPrate,1;
   bonus bAspdRate,1;
}
Skriptreferenzen
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bSkillVariableCast Gegenstandsbonus
bSkillVariableCast
Signatur:
bonus2 bSkillVariableCast,sk,t;
Beschreibung:
Increases variable cast time of skill sk by t milliseconds
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Nein Nicht angegeben 1 Details

Nicht angegeben