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#24 VAR_CRITICALSUCCESSVALUE
bonus bCritical,getrandomoptinfo(ROA_VALUE);
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Slot
Chance
Minimalwert
Maximalwert
Details
Group_1
Nicht angegeben
5000
10
30
Details
AS_WEAPON_2
3
1000
1
15
Details
AS_WEAPON_3
3
1000
1
15
Details
AS_WEAPON_5
3
1000
1
15
Details
BEARERS_S2_ATT
Nicht angegeben
31
1
2
Details
ALLMIGHTY_S_ATT
Nicht angegeben
31
1
2
Details
ATT_S
2
3600
2
3
Details
ATT_S2
Nicht angegeben
26
1
2
Details
CHARLES_WEAPON_1
1
1000
1
15
Details
S_CRIT
Nicht angegeben
30
1
2
Details
TW_S1
Nicht angegeben
30
1
2
Details
H_Anto_Melee
1
4600
1
5
Details
Anto_Melee
1
4600
1
5
Details
Hasty_Box
Nicht angegeben
30
1
2
Details
GUNSLINGER_ENCHANT
1
625
5
10
Details
BOOSTER_AMPLIFIER
1
625
2
3
Details
MAGICAL_CAT_HAND
1
625
5
10
Details
GEMSTONE_OF_TIME
1
588
1
5
Details
GEMSTONE_OF_TIME
2
357
1
5
Details
TIME_UNSEAL_KEY
1
588
3
10
Details
CHARLESTON_PARTS_W
1
384
1
15
Details
SHADOW_RANDOM_MIX
1
500
1
15
Details
EP17_1_SPC05
1
714
3
10
Details
EP17_1_SPC06
1
714
3
15
Details
EP17_1_SPC07
1
714
3
20
Details
AGW1
1
5000
3
10
Details
HERO_LT_REFINE_MELEE
1
588
3
12
Details
MAGMA3
Nicht angegeben
5000
1
5
Details
AUTO_IMP_MELEE_1
1
5000
3
10
Details
AUTO_IMP_MELEE_2
1
5000
3
10
Details
AUTO_IMP_MELEE_3
1
5000
3
10
Details
EIN_DDBOX
2
5000
2
10
Details
JOY_OF_VICTORY
1
857
1
3
Details
JOY_OF_VICTORY
2
938
1
3
Details