Taurus Sword [1] ( Taurus_Sword_J )
# 1100 |
![]() |
|||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Buy: 20 zeny | Sell: 10 zeny | Weight: 100 | Slots: 1 | ||||||||||||||||||||
Type: Weapon item. | Subtype: N/A | Gender: Both | Locations: Weapon | |||||||||||||||||||||
Attack: 10 | M. Attack: N/A | Range: 1 | Defense: N/A | |||||||||||||||||||||
Weapon Level: 4 | Armor Level: N/A | Equip Level Min: N/A | Equip Level Max: N/A | |||||||||||||||||||||
Refineable: 1 | Gradable: N/A | Element: Neutral | Classes: N/A | |||||||||||||||||||||
N/A N/A
.@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,50+BaseLevel; bonus2 bAddItemHealRate,501,100; bonus2 bAddItemHealRate,502,100; bonus2 bAddItemHealRate,503,100; bonus2 bAddItemHealRate,504,100; if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bHit,20; bonus bAspdRate,10; bonus bAtkRate,50; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; } } N/A N/A N/A |