Tae Goo Lyeon [2] ( Tae_Goo_Lyeon )
| ID 1181 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 200 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Two-Handed Sword | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||
| Attack: 250 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 90 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||
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Arma sagrada de um guerreiro do oriente. Pedang ini dikenal pernah digunakan oleh seorang pemberani dari daerah timur. This is known as the sword of a brave man from the orient. A sword of brave men from the orient.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bFlee2,10;
if (JobLevel>=70 || (eaclass()&EAJL_THIRD && JobLevel>=50))
autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
if (getrefine()>8) {
bonus bDelayrate,-20;
bonus bUseSPrate,-20;
}
Script References
bFlee2
Item Bonus
bFlee2
Signature:
Description:
Perfect Dodge + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
eaclass
Command
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Example:
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bUseSPrate
Item Bonus
bUseSPrate
Signature:
Description:
SP consumption + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified Not specified Not specified |
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