Item Details

Female Diver's Suit [1] ( FemaleDiver_Clothe )

ID 15125 Female Diver's Suit [1]
Female Diver's Suit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A white suit which is worn by female divers. It has mysterious powers to attract fish.
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Type: Equipment
Class: Armor
Defense: 20
Property: Neutral
Weight: 30
Required Level: 80
Required Jobs: All Jobs
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Adds a chance of gaining Fresh Fish when a monster is killed.
Adds an additional chance of gaining Fresh Fish when a monster is killed per upgrade level of the item.
If upgrade level is +7 or higher,
HP Recovery - 100%
Restores 100 HP to the user when a monster is killed by a physical attack.

A white suit which is worn by female divers. It has mysterious powers to attract fish.
-------------
Type: Equipment
Class: Armor
Defense: 20
Property: Neutral
Weight: 30
Required Level: 80
Required Jobs: All Jobs
-------------
Adds a chance of gaining Fresh Fish when a monster is killed.
Adds an additional chance of gaining Fresh Fish when a monster is killed per upgrade level of the item.
If upgrade level is +7 or higher,
HP Recovery - 100%
Restores 100 HP to the user when a monster is killed by a physical attack.

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
if (.@r<5)
   .@r2 = 0;
else if (.@r<6)
   .@r2 = 100;
else if (.@r<7)
   .@r2 = 400;
else if (.@r<8)
   .@r2 = 700;
else if (.@r<9)
   .@r2 = 1400;
else if (.@r<10)
   .@r2 = 2100;
else {
   .@r = 10;
   .@r2 = 3600;
}
bonus2 bAddMonsterDropItem,579,(((.@r+6)*100)+.@r2);
if (.@r>=7) {
   bonus bHPrecovRate,-100;
   bonus bHPGainValue,100;
}
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