Shao Kahn's Helmet (OSM) [1] ( Shaokahn_Helmet_EXE )
| ID 15845 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 30 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 50 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bStr,3;
bonus bLuk,3;
bonus bBaseAtk,10;
bonus bMdef,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
bonus2 bSkillAtk,"MC_MAMMONITE",5;
if (getskilllv("BS_ADRENALINE") == 5)
bonus3 bAutoSpell,"BS_HAMMERFALL",3,70;
if (.@r>=7) {
bonus bDef,15;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus2 bSkillAtk,"MC_MAMMONITE",10;
}
if (.@r>=8) {
bonus bFlee,15;
bonus2 bSkillAtk,"WS_CARTTERMINATION",15;
bonus2 bSkillAtk,"MC_MAMMONITE",15;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
}
if (.@r>=10) {
bonus bAtkRate,5;
bonus2 bSkillAtk,"MC_CARTREVOLUTION",30;
bonus2 bAddMonsterDropItem,529,500;
bonus2 bAddMonsterDropItem,530,500;
bonus2 bAddItemHealRate,529,200;
bonus2 bAddItemHealRate,530,200;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bDef
Item Bonus
bDef
Signature:
Description:
Equipment DEF + n
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAddMonsterDropItem
Item Bonus
bAddMonsterDropItem
Signature:
Description:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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