Item Details

Heart Hunter Card ( Heart_Hunter_Card )

ID 27149 Heart Hunter Card
Heart Hunter Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Bônus para armas do tipo Pistola, Rifle e Lança-Granadas:
-
Dano físico a distância +5%.
Refino +10 ou mais:
Dano físico a distância +5% adicional.
A cada refino:
Dano físico a distância +1%.
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Tipo: Carta
Equipa em: Arma
Peso: 1

Increases long-ranged damage on targets by 5%, if the user has a Grenade Launcher, Revolver or Rifle equipped.
Increases long-ranged damage on targets by an additional 1% per upgrade level of the compounded item, if the user has a Grenade Launcher, Revolver or Rifle equipped.
If upgrade level is +10 or higher,
Increases long-ranged damage on targets by an additional 5%
Class: Card
Compounds On: Weapon
Weight: 1

[If used with Grenade Launcher, Revolver or Rifle]
Long-range physical damage +5%.
[For each refine Lv of Grenade Launcher, Revolver or Rifle]
Long-range physical damage +1%.
[If refine Lv 10 or higher]
Long-range physical damage +5%.
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Class: Card
Compounds On: Weapon
Weight: 1

All

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
.@r = getrefine();
if (.@type == W_REVOLVER || .@type == W_RIFLE || .@type == W_GRENADE) {
   bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0);
}
Not specified
Not specified