Item Details

Trumpet Shell-LT [2] ( Trumpet_Shell_K_LT )

# 570027 Trumpet Shell-LT [2]
Trumpet Shell-LT [2] Buy: zeny Sell: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Male Locations: Weapon
Attack: 160 M. Attack: 230 Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%

When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.

When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.

When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
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Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Class: Instrument
Attack: 160
Weight: 100
Weapon Lv: 5
Required Lv: 190
Job: Ministrel

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   if (.@r>=9) {
      bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_All,15;
         bonus2 bSkillAtk,"WM_METALICSOUND",20;
         bonus2 bSkillAtk,"WM_REVERBERATION",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
N/A
N/A

N/A