Combo de Objetos #8241
Tamaño del Combo: 2
Objetos del Combo
Faceworm_Q_Card
Monsterworm_Teeth_BR
Efecto del Combo
bonus bWeaponAtkRate,10;
bonus bPerfectHitAddRate,25;
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Wind,10;
bonus bAtkRate,10*(min(getequiprefinerycnt(EQI_SHOES),10)/3);
Referencias del Script
bWeaponAtkRate
Bono de Ítem
bWeaponAtkRate
Firma:
bonus bWeaponAtkRate,n;
Descripción:
Weapon ATK + n%
bPerfectHitAddRate
Bono de Ítem
bPerfectHitAddRate
Firma:
bonus bPerfectHitAddRate,n;
Descripción:
On-target impact attack probability + n%
getskilllv
Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddEle
Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bAtkRate
Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
getequiprefinerycnt
Comando
getequiprefinerycnt
Firma:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Descripción:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Ejemplo:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;