Item Combo Details

Item Combo #8241

Combo Size: 2
Combo Items
Faceworm Queen Card
Faceworm_Q_Card
Fangs of the Worm Queen [2]
Monsterworm_Teeth_BR
Combo Effect
bonus bWeaponAtkRate,10;
bonus bPerfectHitAddRate,25;
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Wind,10;
bonus bAtkRate,10*(min(getequiprefinerycnt(EQI_SHOES),10)/3);
Script References
bWeaponAtkRate Item Bonus
bWeaponAtkRate
Signature:
bonus bWeaponAtkRate,n;
Description:
Weapon ATK + n%
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
getequiprefinerycnt Command
getequiprefinerycnt
Signature:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Description:
slot. For a list of equipment slots see 'getequipid'. Can be used to check if you have reached a maximum refine value, default for this is +10:
Example:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;