Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3465 3 .@r = getequiprefinerycnt(EQI_SHOES); if (.@r >= 7) { if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bSkillCooldown,"W... Detalles
3468 3 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_S... Detalles
3537 3 .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus2 bAddSi... Detalles
3538 3 .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus2 bAddSi... Detalles
3658 3 bonus2 bAddRace,RC_Player_Human,-50; bonus2 bAddRace,RC_Player_Doram,-50; Detalles
3659 3 .@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,-10*.@r; bonus bVit,-3*.@r; Detalles
3662 3 bonus bBaseAtk,-BaseLevel; bonus2 bHPDrainRate,-1000,-2; Detalles
3771 3 .@r = getequiprefinerycnt(EQI_HAND_L); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"ASC_BREAKER",ge... Detalles
3772 3 .@r = getequiprefinerycnt(EQI_HAND_L); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"ASC_BREAKER",ge... Detalles
3773 3 .@r = getequiprefinerycnt(EQI_HAND_L); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"ASC_BREAKER",ge... Detalles
3774 3 .@r = getequiprefinerycnt(EQI_HAND_L); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"ASC_BREAKER",ge... Detalles
3961 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"SM_BASH",5; bonus2 bSkillUseSP,"KN_BOWLINGBASH",10; if (.@... Detalles
3962 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"SM_BASH",5; bonus2 bSkillUseSP,"KN_BOWLINGBASH",10; if (.@... Detalles
3965 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bCriticalAddRace,RC_Undead,50; bonus2 bCriticalAddRace,RC_Demon,50; bon... Detalles
3966 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bCriticalAddRace,RC_Undead,50; bonus2 bCriticalAddRace,RC_Demon,50; bon... Detalles
3969 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bAddMonsterDropItem,522,10;... Detalles
3970 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; bonus2 bAddMonsterDropItem,522,10;... Detalles
3982 3 bonus2 bMagicAddRace,RC_DemiHuman,-50; bonus2 bMagicAddRace,RC_Player_Human,-50; Detalles
3992 3 .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddRace,RC_Demon,-10; bonus2 bMagicAddRace,RC_Undead,-10; bonus2 ... Detalles
3993 3 .@eq = getequiprefinerycnt(EQI_SHOES); skill "PR_MAGNUS",10; bonus2 bMagicAddRace,RC_Demon,-30; bonus2 bMagicAddRace,... Detalles