| 5714 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); |
Detalles
|
| 5715 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); |
Detalles
|
| 5716 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); |
Detalles
|
| 5717 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |
Detalles
|
| 5718 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |
Detalles
|
| 5719 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |
Detalles
|
| 5720 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |
Detalles
|
| 5730 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
Detalles
|
| 5731 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
Detalles
|
| 5732 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
Detalles
|
| 5733 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
Detalles
|
| 5734 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
Detalles
|
| 5735 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
Detalles
|
| 5736 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
Detalles
|
| 5737 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
Detalles
|
| 5768 |
3 |
|
bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; bonus bMaxHP,50*BaseLevel; bonus bMaxSP,5*BaseLevel; |
Detalles
|
| 5773 |
3 |
|
bonus bAllStats,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_... |
Detalles
|
| 5774 |
3 |
|
bonus bAllStats,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_... |
Detalles
|
| 5776 |
3 |
|
bonus bAllStats,2; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus2 bAddClass,Class_Boss,10; bonus2 bMagicAddClass,Clas... |
Detalles
|
| 5777 |
3 |
|
bonus bHit,30; |
Detalles
|