Item Details

Egir Armor [1] ( Egir_Armor )

ID 15061 Egir Armor [1]
Egir Armor [1] Precio de compra: 200000 zeny Precio de venta: 100000 zeny Peso: 260 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 55
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 110 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma armadura forjada pelo lendário deus dos oceanos, Aegir. De belíssimo acabamento, dizem que foi forjada para uma sereia, o que pode ser verdade, pois apesar de ser feita de metal, você tem a sensação de que ela não afundaria na água e poderia ser usada para nadar facilmente.
--------------------------
Indestrutível em batalha.
--------------------------
Todos os atributos +1.
--------------------------
Magos, Arqueiros e Noviços:
Tolerância a Silêncio +50%.
--------------------------
Espadachins, Mercadores e Gatunos:
Tolerância a Atordoamento +50%.
--------------------------
Conjunto
[Anel de Aegir]
Tolerância a Silêncio e Atordoamento +25%.
Refino +7 ou mais:
Tolerância a Silêncio e Atordoamento +25% adicional.
--------------------------
Tipo: Armadura
DEF: 55 DEFM: 0
Peso: 260
Nível necessário: 110
Classes: Todas

Armor dari Egir, Dewa Lautan. Indah seperti duyung, terlihat seperti dapat berenang didalam air.
All stats + 1.
Tidak dapat hancur.
Ketika Dipakai Job Magician, Archer dan Acolyte , Toleransi Silence +50%
Ketika Dipakai Job Swordman, Merchant dan Thief , Toleransi Stun +50%
[+Egir Helm, Egir Manteau, Egir Shoes]
All Stats + 1
Meningkatkan toleransi dari properti air sebesar 20%
Class : Armor Defense : 55
Berat : 260
Required Lv. : 110
Jobs : All Jobs

Egir's armor. It looks like you gonna swin in water
all stat + 1.
can not be destroyed
magic, archer, acolyte Class can increase mute resistance 50%.
sword, merchant, thief calss can increase stun resistance 50%.
Class : armor Def : 55
weight : 260
Required Lv : 110
Jobs : All

Egir's armor. It looks like you gonna swin in water
all stat + 1.
can not be destroyed
magic, archer, acolyte Class can increase mute resistance 50%.
sword, merchant, thief calss can increase stun resistance 50%.
Class: armor Def: 55
Weight: 260
Required Lv: 110
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAllStats,1;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus2 bResEff,Eff_Silence,5000;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus2 bResEff,Eff_Stun,5000;
Referencias del Script
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bResEff Bono de Ítem
bResEff
Firma:
bonus2 bResEff,eff,n;
Descripción:
Adds a n/100% tolerance to status eff
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado