Abyss Dress ( Abyss_Dress )
| ID 15204 |
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Precio de compra: 10 zeny | Precio de venta: 5 zeny | Peso: 40 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 120 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 90 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Oscuro | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Immune knockback A dress that looks to absorb all the light in the world. The fabric of this dress seems to absorb light completely. It seems to be woven from primordial darkness. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Dark;
if (.@r>=5) {
.@val = 10;
if (.@r>=7) {
.@val += 15;
if (.@r>=9) {
.@val += 15;
}
}
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bMagicAddEle,Ele_Dark,.@val;
bonus2 bMagicAddEle,Ele_Undead,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bNoKnockback
Bono de Ítem
bNoKnockback
Firma:
Descripción:
Character is no longer knocked back by enemy skills with such effect
bUnbreakableArmor
Bono de Ítem
bUnbreakableArmor
Firma:
Descripción:
Armor cannot be damaged/broken by any means
bDefEle
Bono de Ítem
bDefEle
Firma:
Descripción:
Gives the player's defense element e
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAddEle
Bono de Ítem
bAddEle
Firma:
Descripción:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
Descripción:
+x% magical damage against element e
bAddRace
Bono de Ítem
bAddRace
Firma:
Descripción:
+x% physical damage against race r
bMagicAddRace
Bono de Ítem
bMagicAddRace
Firma:
Descripción:
+x% magical damage against race r
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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