Item Details

Splendid Swift Armor [1] ( Overwhelm_Agi_Armor )

ID 15353 Splendid Swift Armor [1]
Splendid Swift Armor [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 200 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 120
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma armadura única, forjada especialmente para aqueles que anseiam por uma agilidade além do que os olhos podem ver.
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ATQ +50.
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A cada 3 refinos:
Velocidade de ataque +2%.
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Refino +7 ou mais:
Ignora 30% de DEF das raças Bruto e Demônio.
Refino +9 ou mais:
Dano físico contra as raças Bruto e Demônio +10%.
Refino +11 ou mais:
Dano físico contra oponentes das propriedades Vento e Terra +10%.
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Conjunto
Botas Temporais AGI [1] ou
Botas Modificadas AGI [1]
Velocidade de ataque +1.
Soma dos refinos da Armadura e Bota for 21 ou mais:
Ignora 20% adicional de DEF das raças Bruto e Demônio.
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Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 200
Nível necessário: 1
Classes: Todas

Armor yang membuat pemakainya bergerak secepat angin.
ATK + 50.
Tiap 3 Level tempa, ASPD + 2%.
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Saat level tempa +7 atau lebih, Bypass 30% Physical Def monster jenis Brute dan Demon (Tidak termasuk Player).
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Saat level tempa +9 atau lebih, Menambah 10% Physical Damage ke monster jenis Brute dan Demon.
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Saat level tempa +11 atau lebih, Menambah 10% Physical Damage ke Monster Elemen Angin dan Tanah.
Saat dipakai dengan Temporal AGI Boots[1] atau Modified Temporal AGI Boots[1],
ASPD +1.
Saat total Level tempa keduanya adalah 21 atau lebih,
Tambahan Bypass Physical Def monster jenis Brute dan Demon sebesar 20%.
Jenis : Armor Def : 120
Berat : 200
Syarat Lv : 1
Syarat Job : Semua Job

Armor with power of quickness.
ATK + 50.
Increases Aspd (Reduce delay after attack by 2%) per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Agi Boots[1] or Modified Agi Boots[1],
ASPD + 1.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.

Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs

Item Move Restrictions:
Drop
NPC Sale
RODEX

Account bound.
Ornate armor of one of the Six Sixtuses.
It was said that Sixtus the Agile could catch a flying arrow with his hand.
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ATK +50.
[For each 3 refine lv]
ASPD +2%.
[If refine lv +7 and higher]
Ignores 30% of physical defense rate of Animal and Demon races.
[If refine lv +9 and higher]
Weapon physical damage to Animal and Demon races +10%.
[If refine lv +11 and higher]
Physical damage to Wind and Earth property monsters +10%.
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[Sixtus Temporal Set]
Armor of Sixtus the Agile15353
Temporal Agi Boots [1]22010
ASPD +1.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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[Sixtus Modified Set]
Armor of Sixtus the Agile15346
Modified Agi Boots [1]22115
ASPD +1.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
-------------
Class: Armor
Defense: 120
Weight: 200
Required Level: 1
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
   bonus bAspdRate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Wind,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bIgnoreDefRaceRate Bono de Ítem
bIgnoreDefRaceRate
Firma:
bonus2 bIgnoreDefRaceRate,r,n;
Descripción:
Disregard n% of the target's DEF if the target belongs to race r
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado