Item Details

Splendid Swift Armor [1] ( Overwhelm_Agi_Armor )

ID 15353 Splendid Swift Armor [1]
Splendid Swift Armor [1] Buy Price: zeny Sell Price: 0 zeny Weight: 200 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 120
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma armadura única, forjada especialmente para aqueles que anseiam por uma agilidade além do que os olhos podem ver.
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ATQ +50.
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A cada 3 refinos:
Velocidade de ataque +2%.
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Refino +7 ou mais:
Ignora 30% de DEF das raças Bruto e Demônio.
Refino +9 ou mais:
Dano físico contra as raças Bruto e Demônio +10%.
Refino +11 ou mais:
Dano físico contra oponentes das propriedades Vento e Terra +10%.
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Conjunto
Botas Temporais AGI [1] ou
Botas Modificadas AGI [1]
Velocidade de ataque +1.
Soma dos refinos da Armadura e Bota for 21 ou mais:
Ignora 20% adicional de DEF das raças Bruto e Demônio.
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Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 200
Nível necessário: 1
Classes: Todas

Armor yang membuat pemakainya bergerak secepat angin.
ATK + 50.
Tiap 3 Level tempa, ASPD + 2%.
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Saat level tempa +7 atau lebih, Bypass 30% Physical Def monster jenis Brute dan Demon (Tidak termasuk Player).
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Saat level tempa +9 atau lebih, Menambah 10% Physical Damage ke monster jenis Brute dan Demon.
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Saat level tempa +11 atau lebih, Menambah 10% Physical Damage ke Monster Elemen Angin dan Tanah.
Saat dipakai dengan Temporal AGI Boots[1] atau Modified Temporal AGI Boots[1],
ASPD +1.
Saat total Level tempa keduanya adalah 21 atau lebih,
Tambahan Bypass Physical Def monster jenis Brute dan Demon sebesar 20%.
Jenis : Armor Def : 120
Berat : 200
Syarat Lv : 1
Syarat Job : Semua Job

Armor with power of quickness.
ATK + 50.
Increases Aspd (Reduce delay after attack by 2%) per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Agi Boots[1] or Modified Agi Boots[1],
ASPD + 1.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.

Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs

Item Move Restrictions:
Drop
NPC Sale
RODEX

Account bound.
Ornate armor of one of the Six Sixtuses.
It was said that Sixtus the Agile could catch a flying arrow with his hand.
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ATK +50.
[For each 3 refine lv]
ASPD +2%.
[If refine lv +7 and higher]
Ignores 30% of physical defense rate of Animal and Demon races.
[If refine lv +9 and higher]
Weapon physical damage to Animal and Demon races +10%.
[If refine lv +11 and higher]
Physical damage to Wind and Earth property monsters +10%.
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[Sixtus Temporal Set]
Armor of Sixtus the Agile15353
Temporal Agi Boots [1]22010
ASPD +1.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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[Sixtus Modified Set]
Armor of Sixtus the Agile15346
Modified Agi Boots [1]22115
ASPD +1.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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Class: Armor
Defense: 120
Weight: 200
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
   bonus bAspdRate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Wind,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bIgnoreDefRaceRate Item Bonus
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified