Item Details

Themis Helm [1] ( Themis_Helm )

ID 15892 Themis Helm [1]
Themis Helm [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Parte da armadura dos Guardiões da Deusa Themis, símbolo da proteção e das leis.
--------------------------
Dano mágico +25%.
Pós-conjuração -10%.
--------------------------
A cada refino:
DEF +30.
Refino +7 ou mais:
Efetividade de cura +15%.
Dano de [Luz da Criação] +15%.
Refino +9 ou mais:
Efetividade de cura +35% adicional.
Dano de [Luz da Criação] +35% adicional.
--------------------------
Ao aprender [Consagração] nv.5:
Pós-conjuração -15% adicional.
Recarga de [Consagração] -1 segundo.
Ao aprender [Redenção] nv.5:
HP máx. +15%.
Velocidade de ataque +10%.
Ao aprender [Trindade] nv.5:
Ao usar [Gloria Domini] 50% de chance de autoconjurar [Luz da Criação] no nível aprendido.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 0
Peso: 50
Nível necessário: 100
Classes: Todas

Only loyal knights that emphasize law and order are allowed to wear this helm.

Reduce after cast delay by 10%.

Increase damage of Grand Cross and Genesis Ray by 20%.
When Inspiration Lv.5, INT + 20, immunity from stoned.
When Devotion Lv.5, healing + 20%.
Increase magical damage to earth, neutral, undead, ghost property monsters per 1 skill level of Hesperus Lit.

Per 1 refine level, DEF + 30.
When refined to +7 or higher, increase damage of Grand Cross and Ray of Genesis by additional 30%.
When refined to +9 or higher, increase damage of Grand Cross and Ray of Genesis by additional 50%.


Type : Headgear Defense : 10
Location : Upper Weight : 50
Required Level : 100
Class : All

A ceremonial helmet of an ancient knightly order. It may only be worn by warriors who have proven their devotion to the ideals of law and order.
-------------
Cast Delay -10%.

MATK damage +25%.

[If Inspiration LV is 5 or higher], Cast Delay -15% additionally.
Inspiration cooldown -10 sec.

[If Sacrifice LV is 5 or higher], Max HP +15% additionally, ASPD +10%.

[If Starlight LV is 5 or higher],
when using [Gloria Domini], there is a chance to automatically activate [Genesis Ray].

Def +3 for every refine level.
[If refine rate is +9 or higher], [Genesis Ray] damage +15%, HP Recovery +15% when using healing skills.

[If refine rate is +11 or higher], [Genesis Ray] damage +35%, HP Recovery +35% when using healing skills.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bDef,.@r*30;
bonus bDelayrate,-10;
bonus bMatkRate,25;
if (getskilllv("LG_INSPIRATION") == 5) {
   bonus bDelayrate,-15;
   bonus2 bSkillCooldown,"LG_INSPIRATION",-10000;
}
if (getskilllv("CR_DEVOTION") == 5) {
   bonus bMaxHPrate,15;
   bonus bAspdRate,10;
}
if (getskilllv("LG_HESPERUSLIT") == 5)
   bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",getskilllv("LG_RAYOFGENESIS"),500;
if (.@r>=7) {
   bonus bHealPower,15;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
if (.@r>=9) {
   bonus bHealPower,35;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",35;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bAutoSpellOnSkill Bono de Ítem
bAutoSpellOnSkill
Firma:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Descripción:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado