Item Details

Themis Helm [1] ( Themis_Helm )

ID 15892 Themis Helm [1]
Themis Helm [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 10
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Parte da armadura dos Guardiões da Deusa Themis, símbolo da proteção e das leis.
--------------------------
Dano mágico +25%.
Pós-conjuração -10%.
--------------------------
A cada refino:
DEF +30.
Refino +7 ou mais:
Efetividade de cura +15%.
Dano de [Luz da Criação] +15%.
Refino +9 ou mais:
Efetividade de cura +35% adicional.
Dano de [Luz da Criação] +35% adicional.
--------------------------
Ao aprender [Consagração] nv.5:
Pós-conjuração -15% adicional.
Recarga de [Consagração] -1 segundo.
Ao aprender [Redenção] nv.5:
HP máx. +15%.
Velocidade de ataque +10%.
Ao aprender [Trindade] nv.5:
Ao usar [Gloria Domini] 50% de chance de autoconjurar [Luz da Criação] no nível aprendido.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 0
Peso: 50
Nível necessário: 100
Classes: Todas

Only loyal knights that emphasize law and order are allowed to wear this helm.

Reduce after cast delay by 10%.

Increase damage of Grand Cross and Genesis Ray by 20%.
When Inspiration Lv.5, INT + 20, immunity from stoned.
When Devotion Lv.5, healing + 20%.
Increase magical damage to earth, neutral, undead, ghost property monsters per 1 skill level of Hesperus Lit.

Per 1 refine level, DEF + 30.
When refined to +7 or higher, increase damage of Grand Cross and Ray of Genesis by additional 30%.
When refined to +9 or higher, increase damage of Grand Cross and Ray of Genesis by additional 50%.


Type : Headgear Defense : 10
Location : Upper Weight : 50
Required Level : 100
Class : All

A ceremonial helmet of an ancient knightly order. It may only be worn by warriors who have proven their devotion to the ideals of law and order.
-------------
Cast Delay -10%.

MATK damage +25%.

[If Inspiration LV is 5 or higher], Cast Delay -15% additionally.
Inspiration cooldown -10 sec.

[If Sacrifice LV is 5 or higher], Max HP +15% additionally, ASPD +10%.

[If Starlight LV is 5 or higher],
when using [Gloria Domini], there is a chance to automatically activate [Genesis Ray].

Def +3 for every refine level.
[If refine rate is +9 or higher], [Genesis Ray] damage +15%, HP Recovery +15% when using healing skills.

[If refine rate is +11 or higher], [Genesis Ray] damage +35%, HP Recovery +35% when using healing skills.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMdef,10;
bonus bDef,.@r*30;
bonus bDelayrate,-10;
bonus bMatkRate,25;
if (getskilllv("LG_INSPIRATION") == 5) {
   bonus bDelayrate,-15;
   bonus2 bSkillCooldown,"LG_INSPIRATION",-10000;
}
if (getskilllv("CR_DEVOTION") == 5) {
   bonus bMaxHPrate,15;
   bonus bAspdRate,10;
}
if (getskilllv("LG_HESPERUSLIT") == 5)
   bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",getskilllv("LG_RAYOFGENESIS"),500;
if (.@r>=7) {
   bonus bHealPower,15;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
if (.@r>=9) {
   bonus bHealPower,35;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",35;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAutoSpellOnSkill Бонус Предмета
bAutoSpellOnSkill
Сигнатура:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Описание:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано