Rebirth Crown [1] ( Rebirth_Circlet )
| ID 15897 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 60 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 12 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 130 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMdef,15;
bonus2 bResEff,Eff_Stone,1000*.@r;
bonus bDelayrate,-3*.@r;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillCooldown,"WL_COMET",-40000;
}
if (.@r>=9) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillCooldown,"WL_COMET",-45000;
}
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Neutral,(readparam(bInt)+readparam(bDex))/10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
skill "PF_SPIDERWEB",1;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bResEff
Bono de Ítem
bResEff
Firma:
Descripción:
Adds a n/100% tolerance to status eff
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
Descripción:
+x% magical damage against element e
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
eaclass
Comando
eaclass
Firma:
Descripción:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Ejemplo:
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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