Rebirth Crown [1] ( Rebirth_Circlet )
| ID 15897 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 60 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 12 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 130 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,15;
bonus2 bResEff,Eff_Stone,1000*.@r;
bonus bDelayrate,-3*.@r;
if (.@r>=7) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillCooldown,"WL_COMET",-40000;
}
if (.@r>=9) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillCooldown,"WL_COMET",-45000;
}
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Neutral,(readparam(bInt)+readparam(bDex))/10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
skill "PF_SPIDERWEB",1;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bResEff
Bonus d’Objet
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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