Item Details

Cylinder Hairband [1] ( Cylinder_Hairband )

ID 19125 Cylinder Hairband [1]
Cylinder Hairband [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 12
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 90 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Penutup kepala yang dibuat untuk memegang bahan kimia ketika memeriksa Cart.
Silinder nya dibuat dari bahan yang bagus tetapi kamu harus menggunakannya dengan hati-hati.
STR +5
INT +5
Mengurangi Variable Casting dari skill [Cart Cannon] sebesar 100%.
Mengurangi penggunaan SP dari skill [Cart Cannon] sebesar 30.
Mengurangi penggunaan SP dari skill [Cart Tornado] sebesar 5.
Meningkatkan serangan dari skill [Cart Cannon] sebesar 10%.
Meningkatkan serangan dari skill [Cart Tornado] sebesar 5%.
Jika ditempa +5 atau lebih,
Tambahan peningkatan serangan dari skill [Cart Cannon] sebesar 20%.
Tambahan peningkatan serangan dari skill [Cart Tornado] sebesar 10%.
Jika ditempa +8 atau lebih,
Tambahan peningkatan serangan dari skill [Cart Cannon] sebesar 30%.
Tambahan peningkatan serangan dari skill [Cart Tornado] sebesar 20%.
Jenis : Headgear Defense : 12
Location : Upper Berat : 30
Minimum Lvl : 790
Job : Semua

Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Requires Level: 90
Usable By: All Jobs
Str + 5
Int + 5
Reduces the variable casting time of Cart Cannon by 100%.
Reduces the SP cost of Cart Cannon by 30.
Reduces the SP cost of Cart Tornado by 5.
Increases the damage of Cart Cannon by 10%.
Increases the damage of Cart Tornado by 5%.
If upgrade level is +5 or higher,
Increases the damage of Cart Cannon by an additional 20%.
Increases the damage of Cart Tornado by an additional 10%.
If upgrade level is +8 or higher,
Increases the damage of Cart Cannon by an additional 30%.
Increases the damage of Cart Tornado by an additional 20%.


Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Requires Level: 90
Usable By: All Jobs
Str + 5
Int + 5
Reduces the variable casting time of Cart Cannon by 100%.
Reduces the SP cost of Cart Cannon by 30.
Reduces the SP cost of Cart Tornado by 5.
Increases the damage of Cart Cannon by 10%.
Increases the damage of Cart Tornado by 5%.
If upgrade level is +5 or higher,
Increases the damage of Cart Cannon by an additional 20%.
Increases the damage of Cart Tornado by an additional 10%.
If upgrade level is +8 or higher,
Increases the damage of Cart Cannon by an additional 30%.
Increases the damage of Cart Tornado by an additional 20%.


Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bStr,5;
bonus bInt,5;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
bonus2 bSkillUseSP,"GN_CARTCANNON",30;
bonus2 bSkillUseSP,"GN_CART_TORNADO",5;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",5;
if (getrefine()>=5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",20;
   bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getrefine()>=8) {
   bonus2 bSkillAtk,"GN_CARTCANNON",30;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}
Referencias del Script
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado