Item Details

Cylinder Hairband [1] ( Cylinder_Hairband )

ID 19125 Cylinder Hairband [1]
Cylinder Hairband [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 30 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 90 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Penutup kepala yang dibuat untuk memegang bahan kimia ketika memeriksa Cart.
Silinder nya dibuat dari bahan yang bagus tetapi kamu harus menggunakannya dengan hati-hati.
STR +5
INT +5
Mengurangi Variable Casting dari skill [Cart Cannon] sebesar 100%.
Mengurangi penggunaan SP dari skill [Cart Cannon] sebesar 30.
Mengurangi penggunaan SP dari skill [Cart Tornado] sebesar 5.
Meningkatkan serangan dari skill [Cart Cannon] sebesar 10%.
Meningkatkan serangan dari skill [Cart Tornado] sebesar 5%.
Jika ditempa +5 atau lebih,
Tambahan peningkatan serangan dari skill [Cart Cannon] sebesar 20%.
Tambahan peningkatan serangan dari skill [Cart Tornado] sebesar 10%.
Jika ditempa +8 atau lebih,
Tambahan peningkatan serangan dari skill [Cart Cannon] sebesar 30%.
Tambahan peningkatan serangan dari skill [Cart Tornado] sebesar 20%.
Jenis : Headgear Defense : 12
Location : Upper Berat : 30
Minimum Lvl : 790
Job : Semua

Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Requires Level: 90
Usable By: All Jobs
Str + 5
Int + 5
Reduces the variable casting time of Cart Cannon by 100%.
Reduces the SP cost of Cart Cannon by 30.
Reduces the SP cost of Cart Tornado by 5.
Increases the damage of Cart Cannon by 10%.
Increases the damage of Cart Tornado by 5%.
If upgrade level is +5 or higher,
Increases the damage of Cart Cannon by an additional 20%.
Increases the damage of Cart Tornado by an additional 10%.
If upgrade level is +8 or higher,
Increases the damage of Cart Cannon by an additional 30%.
Increases the damage of Cart Tornado by an additional 20%.


Developed to hold the chemicals when fixing carts. The cylinders are made out of reinforced material but you still have to handle it with care.
Class: Headgear
Position: Upper
Defense: 12
Weight: 30
Requires Level: 90
Usable By: All Jobs
Str + 5
Int + 5
Reduces the variable casting time of Cart Cannon by 100%.
Reduces the SP cost of Cart Cannon by 30.
Reduces the SP cost of Cart Tornado by 5.
Increases the damage of Cart Cannon by 10%.
Increases the damage of Cart Tornado by 5%.
If upgrade level is +5 or higher,
Increases the damage of Cart Cannon by an additional 20%.
Increases the damage of Cart Tornado by an additional 10%.
If upgrade level is +8 or higher,
Increases the damage of Cart Cannon by an additional 30%.
Increases the damage of Cart Tornado by an additional 20%.


Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bStr,5;
bonus bInt,5;
bonus2 bVariableCastrate,"GN_CARTCANNON",-100;
bonus2 bSkillUseSP,"GN_CARTCANNON",30;
bonus2 bSkillUseSP,"GN_CART_TORNADO",5;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",5;
if (getrefine()>=5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",20;
   bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getrefine()>=8) {
   bonus2 bSkillAtk,"GN_CARTCANNON",30;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}
Справка по Скрипту
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillUseSP Бонус Предмета
bSkillUseSP
Сигнатура:
bonus2 bSkillUseSP,sk,n;
Описание:
Decreases SP consumption of skill sk by n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано