Drooping Rebellion [1] ( Droop_Gunslinger )
| ID 19157 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 20 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 1 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
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Símbolo da revolução industrial de Einbroch, essa boneca representa os insurgentes que se revoltaram contra a perda de seus empregos com a chegada dos Guardiões automatizados. Sebuah boneka yang diproduksi mirip seperti prajurit legenda. Tidak seperti tampang lucunya, rumornya dia sudah mengalahkan banyak orang. Opsi tambahan bisa diberikan menggunakan [Gunslinger Scroll]. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bAllStats,1;
bonus bUseSPrate,-10;
.@r = getrefine();
if (.@r >= 9) {
bonus bAspd,1;
}
if (.@r >= 12) {
bonus bSpeedRate,25;
}
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
Referencias del Script
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bUseSPrate
Bono de Ítem
bUseSPrate
Firma:
Descripción:
SP consumption + n%
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAspd
Bono de Ítem
bAspd
Firma:
Descripción:
Attack speed + n
bSpeedRate
Bono de Ítem
bSpeedRate
Firma:
Descripción:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bExpAddRace
Bono de Ítem
bExpAddRace
Firma:
Descripción:
Increase exp gained by x% against enemies of race r
bDropAddRace
Bono de Ítem
bDropAddRace
Firma:
Descripción:
Adds x% to player's drop rate when killing a monster with race r.
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado |
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