Item Details

Drooping Rebellion [1] ( Droop_Gunslinger )

ID 19157 Drooping Rebellion [1]
Drooping Rebellion [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 20 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Símbolo da revolução industrial de Einbroch, essa boneca representa os insurgentes que se revoltaram contra a perda de seus empregos com a chegada dos Guardiões automatizados.
Dizem que ela sempre olha na direção de onde está a Mansão de Varmunt.
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Todos os atributos +1.
Custo de SP das habilidades -10%.
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Taxa de DROP +5%.
EXP ao derrotar monstros +5%.
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Refino +9 ou mais:
Velocidade de ataque +1.
Refino +12 ou mais:
Aumenta a velocidade de movimento.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Sebuah boneka yang diproduksi mirip seperti prajurit legenda. Tidak seperti tampang lucunya, rumornya dia sudah mengalahkan banyak orang. Opsi tambahan bisa diberikan menggunakan [Gunslinger Scroll].
All State +1, mengurangi penggunaaan SP ketika menggunakan skill sebesar 10%.
EXP yang didapatkan ketika mengalahkan monster + 5%, Drop Rate Item + 5%.
Jika tingkat tempa mencapai 9, ASPD + 1.
Jika tingkat tempa mencapai 12, meningkatkan kecepatan gerak.
Jenis : Headgear Defense : 0
Posisi : Upper Berat : 20
Lv Minimal : 1
Job : All Job

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAllStats,1;
bonus bUseSPrate,-10;
.@r = getrefine();
if (.@r >= 9) {
   bonus bAspd,1;
}
if (.@r >= 12) {
   bonus bSpeedRate,25;
}
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
Referencias del Script
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bUseSPrate Bono de Ítem
bUseSPrate
Firma:
bonus bUseSPrate,n;
Descripción:
SP consumption + n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Bono de Ítem
bAspd
Firma:
bonus bAspd,n;
Descripción:
Attack speed + n
bSpeedRate Bono de Ítem
bSpeedRate
Firma:
bonus bSpeedRate,n;
Descripción:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bExpAddRace Bono de Ítem
bExpAddRace
Firma:
bonus2 bExpAddRace,r,x;
Descripción:
Increase exp gained by x% against enemies of race r
bDropAddRace Bono de Ítem
bDropAddRace
Firma:
bonus2 bDropAddRace,r,x;
Descripción:
Adds x% to player's drop rate when killing a monster with race r.
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

Grupo de Objetos Subgrupo Grupo de opción aleatoria Detalles
GUNSLINGER_ENCHANT 0 Gunslinger Enchant Detalles

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado