Drooping Rebellion [1] ( Droop_Gunslinger )
| ID 19157 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 1 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
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Símbolo da revolução industrial de Einbroch, essa boneca representa os insurgentes que se revoltaram contra a perda de seus empregos com a chegada dos Guardiões automatizados. Sebuah boneka yang diproduksi mirip seperti prajurit legenda. Tidak seperti tampang lucunya, rumornya dia sudah mengalahkan banyak orang. Opsi tambahan bisa diberikan menggunakan [Gunslinger Scroll]. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAllStats,1;
bonus bUseSPrate,-10;
.@r = getrefine();
if (.@r >= 9) {
bonus bAspd,1;
}
if (.@r >= 12) {
bonus bSpeedRate,25;
}
bonus2 bExpAddRace,RC_All,5;
bonus2 bDropAddRace,RC_All,5;
Script References
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bUseSPrate
Item Bonus
bUseSPrate
Signature:
Description:
SP consumption + n%
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAspd
Item Bonus
bAspd
Signature:
Description:
Attack speed + n
bSpeedRate
Item Bonus
bSpeedRate
Signature:
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bExpAddRace
Item Bonus
bExpAddRace
Signature:
Description:
Increase exp gained by x% against enemies of race r
bDropAddRace
Item Bonus
bDropAddRace
Signature:
Description:
Adds x% to player's drop rate when killing a monster with race r.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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