Item Details

Magical Feather [1] ( Magical_Feather_K )

ID 19211 Magical Feather [1]
Magical Feather [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 3 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 5
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 10 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Tiara da segunda versão da armadura da Valquíria, dessa vez com um módulo acoplado que permite fazer o download do traje milagre.
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Exibe efeito gráfico que não pode ser escondido por visuais, mas pode ser desligado com /effect.
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Ao realizar ataques físicos:
5% de chance de autoconjurar [Luz Divina] nv.1.
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A cada 3 refinos:
Dano de [Luz Divina] +100%.
Custo de SP de [Luz Divina] +10.
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Dano físico e mágico contra as propriedades Sagrado, Veneno, Sombrio, Fantasma e Maldito +5%.
Refino +7 ou mais:
Dano físico e mágico contra as propriedades Sagrado, Veneno, Sombrio, Fantasma e Maldito +5% adicional.
Refino +9 ou mais:
Resistência a oponentes de propriedades Sagrado, Veneno, Sombrio, Fantasma e Maldito +7%.
Refino +11 ou mais:
Chance de autoconjuração +5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 5 DEFM: 0
Peso: 10
Nível necessário: 10
Classes: Todas

Sebuah ikat kepala yang bersayap yang biasa digunakan oleh seorang priest untuk bertarung pasukan kegelapan.
Meningkatkan serangan dan pertahanan terhadap spesifik atribut.
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Ketika melakukan serangan fisik normal, terdapat kemungkinan mengaktifkan skill Holy Light Lv 1.
(kesempatannya akan berkurang setengah jika melakukan serangan fisik jarak jauh).
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Meningkatkan serangan fisik dan magic kepada elemen Poison/Holy/Dark/Undead/Ghost sebesar 5%.
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Setiap 3 tingkat tempa, damage dari skill Holy Light meningkat sebesar 100%, penggunaan SP bertambah 10.
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Jika tingkat tempa +7,
tambahan serangan fisik dan magic kepada poison/holy/dark/undead/ghost sebesar 5%.
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Jika tingkat tempa +9,
mengurangi damage yang diterima dari poison/holy/dark/undead/ghost sebesar 7%.
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Jika tingkat tempa +12,
meningkatkan kesempatan mengaktifkan skill Holy Light ketika melakukan serangan normal.
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Jenis : Headgear
Def : 5
Posisi : Upper
Berat : 3
Syarat Lv : 10
Job : Semua Job

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
if (.@r>=7)
   .@b = 10;
else
   .@b = 5;
bonus2 bMagicAddEle,Ele_Dark,.@b;
bonus2 bMagicAddEle,Ele_Poison,.@b;
bonus2 bMagicAddEle,Ele_Holy,.@b;
bonus2 bMagicAddEle,Ele_Ghost,.@b;
bonus2 bMagicAddEle,Ele_Undead,.@b;
bonus2 bAddEle,Ele_Dark,.@b;
bonus2 bAddEle,Ele_Poison,.@b;
bonus2 bAddEle,Ele_Holy,.@b;
bonus2 bAddEle,Ele_Ghost,.@b;
bonus2 bAddEle,Ele_Undead,.@b;
if (.@r>=9) {
   bonus2 bSubEle,Ele_Dark,7;
   bonus2 bSubEle,Ele_Poison,7;
   bonus2 bSubEle,Ele_Holy,7;
   bonus2 bSubEle,Ele_Ghost,7;
   bonus2 bSubEle,Ele_Undead,7;
   if (.@r>=12) {
      .@val = 1;
   }
}
bonus2 bSkillAtk,"AL_HOLYLIGHT",100*.@r/3;
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-10*.@r/3;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e
bAddEle Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
bonus5 Comando
bonus5
Firma:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Descripción:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado