Magical Feather [1] ( Magical_Feather_K )
| ID 19211 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 3 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 5 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 10 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Tiara da segunda versão da armadura da Valquíria, dessa vez com um módulo acoplado que permite fazer o download do traje milagre. Sebuah ikat kepala yang bersayap yang biasa digunakan oleh seorang priest untuk bertarung pasukan kegelapan. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
if (.@r>=7)
.@b = 10;
else
.@b = 5;
bonus2 bMagicAddEle,Ele_Dark,.@b;
bonus2 bMagicAddEle,Ele_Poison,.@b;
bonus2 bMagicAddEle,Ele_Holy,.@b;
bonus2 bMagicAddEle,Ele_Ghost,.@b;
bonus2 bMagicAddEle,Ele_Undead,.@b;
bonus2 bAddEle,Ele_Dark,.@b;
bonus2 bAddEle,Ele_Poison,.@b;
bonus2 bAddEle,Ele_Holy,.@b;
bonus2 bAddEle,Ele_Ghost,.@b;
bonus2 bAddEle,Ele_Undead,.@b;
if (.@r>=9) {
bonus2 bSubEle,Ele_Dark,7;
bonus2 bSubEle,Ele_Poison,7;
bonus2 bSubEle,Ele_Holy,7;
bonus2 bSubEle,Ele_Ghost,7;
bonus2 bSubEle,Ele_Undead,7;
if (.@r>=12) {
.@val = 1;
}
}
bonus2 bSkillAtk,"AL_HOLYLIGHT",100*.@r/3;
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-10*.@r/3;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMagicAddEle
Item Bonus
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bSubEle
Item Bonus
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bSkillUseSP
Item Bonus
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
bonus5
Command
bonus5
Signature:
Description:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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