Item Details

Christmas Guardian Tree [1] ( Chrismas_Tree )

ID 20955 Christmas Guardian Tree [1]
Christmas Guardian Tree [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 20
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Partes da grande árvore sagrada, a guardiã da cidade de Lutie.
Para fazer a forma de asa, o artesão entrelaçou os galhos da árvore e amarrou com um lacinho e um sino.
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Exibe o visual nas costas do personagem.
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A cada 2 refinos:
ATQ da arma +1%.
Dano mágico +1%.
Refino +9 ou mais:
ATQ e ATQM +30.
Refino +11 ou mais:
Ao realizar ataques físicos, 3% de chance de ativar um [efeito] por 10 segundos.
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Efeito:
Dano mágico de propriedade Neutro e Sagrado +20%.
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Conjunto
[Cruz Nobre]
[Coração Partido]
ATQM +30.
Dano de [Gemini Lumen] +40%.
Arma com refino +10 ou mais:
Dano de [Gemini Lumen] +20% adicional.
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Conjunto
[Cruz Nobre]
[Coração Bondoso]
ATQ +30.
Dano de [Pancada Corporal] +40%.
Arma com refino +10 ou mais:
Dano de [Pancada Corporal] +20% adicional.
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Conjunto
[Guarda-Chuva Antiquado]
[Luva dos Espíritos Malignos]
ATQM +80.
Ao realizar ataques físicos:
7% de chance de autoconjurar [Espíritos Anciões] nv.10.
Arma com refino +10 ou mais:
Ao realizar ataques físicos, 7% de chance de autoconjurar [Vulcão Napalm] nv.5.
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Conjunto
[Lampião das Trevas]
[Luva dos Espíritos Malignos]
Precisão +10.
Dano mágico +10%.
Velocidade de ataque +10%.
Capa com refino +10 ou mais:
Ao realizar ataques físicos corpo a corpo, 7% de chance de autoconjurar [Onda Psíquica] nv.3.
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Conjunto
[Coração Partido]
[Coração Bondoso]
ATQ da arma +10%.
Velocidade de ataque +10%.
Dano físico a distância +10%.
Capa com refino +10 ou mais:
Precisão +15.
Dano crítico +15%.
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Tipo: Capa
DEF: 20 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Sebuah pohon natal yang terikat di belakang untuk meningkatkan suasana natall.
Diberikan kekuatan suci sehingga beresonansi dengan berbagai barang untuk memberikan kemampuan khusus pada pemakainya.
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Setiap 2 tingkat tempa ATK + 1%, MATK + 1%.
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Jika ditempa +9, ATK + 30, MATK + 30.
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Jika tingkat tempa +11, ketika melakukan serangan fisik, terdapat kesempatan meningkatkan Holy dan Netral magic damage sebesar 20% selama 10 detik .
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Ketika dipakai bersamaan dengan Nobless Cross dan Hurt Mind,
MATK + 30, meningkatkan damage Duple Light sebesar 40%,
Jika tingkat tempa Nobles Cross +10 atau lebih, meningkatkan damage Duple Light sebesar 20%.
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Ketika dipakai bersamaan dengan Nobless Cross dan Kind Heart,
ATK + 30, meningkatkan damage Knuckle Arrow sebesar 40%,
Jika tingkat tempa Nobles Cross +10 atau lebih, meningkatkan damage Kunckle Arrow sebesar 20%.
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Jika dipakai bersamaan dengan Old Parasol dan Evil Spirit Glove,
MATK + 80,mempunyai kesempatan untuk melakukan auto-cast skill Soul Strike Lv 10 ketika melakukan serangan fisik,
Jika tingkat tempa Old Parasol +10 atau lebih, mempunyai kesempatan untuk melakukan auto-cast skill Napalm Vulcan Lv 5 ketika melakukan serangan fisik.
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Jika dipakai bersamaan dengan Evil Spirit Glove dan Red Lantern,
Meningkatkan ASPD sebesar 10%, HIT + 10, MATK + 10%.
Jika tingkat tempa Christmas Guardian Tree +10 atau lebih, mempunyai kesempatan untuk melakukan auto-cast skill Psychic Wave Lv 3 ketika melakukan serangan fisik.
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Ketika dipakai bersamaan dengan Hurt Mind dan Kind Heart,
Meningkatkan ASPD sebesar 10%,meningkatkan serangan fisik jarak jauh sebesar 10%, ATK + 10%.
Jika tingkat tempa Christmas Guardian Tree +10 atau lebih, HIT + 15, meningkatkan Critical Damage sebesar 15%.
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Jenis: Garment
Def: 20
Berat: 10
Syarat Lv: 1
Job: Semua Job

Christmas tree that's worn at the back.
It resonates with various items to give the wearer some special abilities.
ATK + 1%, MATK + 1% per 2 refine rate.
When refined to +9 or higher, ATK + 30, MATK + 30.
When refined to +11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical attack.

When equipped with Noble Cross and Hurt Mind,
MATK + 30, increase Duple Light's damage by 40%.
When refine rate of Noble Cross is +10 or higher, increase Duple Light's damage by additional 20%.

When equipped with Noble Cross and Kind Heart,
ATK + 30, increase Knuckle Arrow damage by 40%,
When refine rate of Noble Cross is +10 or higher, increase Knuckle Arrow damage by additional 20%.

When equipped with Old Parasol and Evil Spirit Glove,
MATK + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
When refine rate of Old parasol is +10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.

When equipped with Evil Spirit Glove and Red Lantern,
increase attack speed (reduce delay after attack by 10%), HIT + 10, MATK + 10%.
When refine rate of Christmas Guardian Tree is +10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.

When equipped with Hurt Mind and Kind Heart,
increase attack speed (reduce delay after attack by 10%), increase long ranged physical damage by 10%, ATK+10%.
When refine rate of Christmas Guardian Tree is +10 or higher, HIT + 15, increase critical damage by 15%.
Type: Garment Defense: 20
Weight: 10
Required Level: 1
Class: All

On Christmas, your heart is so bright and joyful that you want to soar into the sky.
Well, then put on these special Christmas Wings and fly!
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[For each 2 refine Lv]
ATK and MATK +1%.
[If refine Lv 9 or higher]
ATK and MATK +30.
[If refine Lv 11 or higher]
While performing physical attack have a chance to increase Holy and Neutral magic damage by 20% for 10 sec.
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Set Bonus
Christmas Wings20955
Hurt Mind2977
Noble Cross16029
MATK +30.
[Duple Light] damage +40%
[If refine Lv of Noble Cross +10 or higher]
[Duple Light] damage +20% additionally.
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Set Bonus
Christmas Wings20955
Kind Heart2978
Noble Cross16029
ATK +30.
[Knuckle Arrow] damage +40%
[If refine Lv of Noble Cross +10 or higher]
[Knuckle Arrow] damage +20% additionally.
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Set Bonus
Christmas Wings20955
Evilspirit Gloves2980
Old Parasol13442
MATK +80.
has a chance to auto-cast Soul Strike (Lv 10) when dealing melee physical damage.
[If refine Lv of Old Parasol +10 or higher]
has a chance to auto-cast Napalm Vulcan (Lv 5) when dealing melee physical damage.
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Set Bonus
Christmas Wings20955
Evilspirit Gloves2980
Red Lantern2976
ASPD +10%.
HIT +10.
NATK +10%.
[If refine Lv of Christmas Wings +10 or higher]
has a chance to auto-cast Psychic Wave (Lv 3) when dealing melee physical damage.
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Set Bonus
Christmas Wings20955
Kind Heart2978
Hurt Mind2977
ASPD +10%.
Long-range physical damage +10%.
ATK +10%.
[If refine Lv of Christmas Wings +10 or higher]
HIT +15
Critical damage +15%
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Class: Garment
Defense: 20
Weight: 10
Required Level: 1
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatkRate,(.@r/2);
bonus bAtkRate,(.@r/2);
if (.@r>=9) {
   bonus bMatk,30;
   bonus bBaseAtk,30;
}
if (.@r>=11) {
   autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; }",1,10000,BF_WEAPON;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado