Item Details

Archer Shadow Earring ( S_Archer_earring )

ID 28392 Archer Shadow Earring
Archer Shadow Earring Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Accesorio de sombra derecho (Pendiente)
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Brinco usado como complemento para os acessórios convencionais.
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HP máx. +10 por refino.
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Ao usar [Rajada de Flechas]:
20% de chance de ativar um [Efeito] por 5 segundos.
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Efeito:
ATQ e Precisão +30.
A cada refino:
ATQ e Precisão +10.
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Conjunto
Colar Sombrio de Arqueiro
HP máx. +1%.
Dano físico contra todas as raças +1%.
Soma dos refinos do conjunto +10 ou mais:
HP máx. +2% adicional.
Dano físico contra todas as raças +2% adicional.
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Tipo: Equip. Sombrio
Posição: Brinco
Peso: 0 Nv. mín.: 1
Classes: Todas

Sebuah Earring yang bisa meningkatkan kemampuan penggunanya.
Ketika menggunakan Double Strafe, terdapat 20% kemungkinan selama 5 Detik ATK & HIT +30. Tambahan ATK & HIT +10 setiap tingkat tempa.
Jika digunakan bersamaan dengan Archer Shadow Pendant, ATK +1%, MAXHP +1%.
Jika jumlah tingkat tempa mencapai 10 atau lebih, tambahan ATK +2%, MAXHP +2%.
Jenis : Shadow Equipment
Posisi : Earring Berat : 0
Lv Minimal : 1
Job : All Job

Attack: 0
Weight: 0
Weapon Level: 0

Account Bound.
Once upon a time, this pendant belonged to a legendary hero.
It helps to reveal the owner's hidden talents.
When using Double Strafe, with a 20% chance ATK, HIT +30 for 5 sec. ATK, HIT +10 per every refine level.

Set Bonus
Archer Shadow Pendant
Archer Shadow Earring
ATK+1%,
MaxHP +1%.
If total refine levels of entire set at least +10:
Weapon ATK Power +2%,
MaxHP +2%.
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Class: Shadow Pendant
Defense: 0
Location: Right Shadow Accessory
Weight: 1
Required Level: 1
Job: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bHit,.@val; }",200,5000,"AC_DOUBLE","{ specialeffect2 EF_POTION_BERSERK; }";
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
autobonus3 Comando
autobonus3
Firma:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Ejemplo:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bHit Bono de Ítem
bHit
Firma:
bonus bHit,n;
Descripción:
Hit + n
specialeffect2 Comando
specialeffect2
Firma:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Descripción:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

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No especificado

No especificado