Item Details

Purified Knight's Shield [1] ( Bloody_Knight_Shield__ )

ID 28946 Purified Knight's Shield [1]
Purified Knight's Shield [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 80 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Escudo
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Escudo gigante usado pelo Cavaleiro Sanguinário.
Não é comum encontrá-lo limpo.
--------------------------
ATQ da arma +5%.
Dano mágico +5%.
Velocidade de ataque +10%.
Resistência a oponentes de todas as propriedades +10%.
--------------------------
Ao receber danos físicos ou mágicos:
3% de chance de ativar o [efeito A] por 6 segundos.
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar o [efeito B] por 6 segundos.
--------------------------
Refino +7 ou mais:
ATQ e ATQM +20.
Refino +9 ou mais:
Velocidade de ataque +2.
Refino +12 ou mais:
Pós-conjuração -5%.
--------------------------
Efeito A:
Recupera 50 de SP por segundo.
--------------------------
Efeito B:
Recupera 300 de HP por segundo.
--------------------------
Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Shield yang sudah dimurnikan dari segala jenis kutukan yang ada.
Kekuatannya yang terhalang energi jahat sekarang sudah muncul kembali.
_
Menambah Atk speed (mengurangi delay after attack sebesar 10%)
ATK + 5%, MATK + 5%.
Mengurangi serangan yang diterima dari Semua element monster sebesar 10%.
Saat terkena damage, terdapat kemungkinan recovery 50 SP per detik selama 5 detik.
Saat menyerang dengan serangan fisik atau magic, terdapan kemungkinan recovery 300 HP per detik selama 5 detik.
Jika Tingkat tempat +7 atau diatasnya, ATK + 20, MATK + 20.
Jika Tingkat tempat +9 atau diatasnya, ASPD + 2.
Jika Tingkat tempat +12 atau diatasnya, reduce delay after skill -5%.
Jenis : Shield Def : 0
Berat : 80
Syarat Lv : 1
Job : Semua Job

A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
_
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 80
Requires Level: 1
Usable By: All Jobs

Account Bound.
Once Sun Knight was selfless, but over time the thirst for gold turned him into a ruthless robber.
Perhaps this shield will help you and atone for the sins of the ill-fated knight?
-------------
ASPD +10%.
ATK, MATK +5%.
Reduces damage taken from all properties by 10%.
-------------
Has a chance of activate effect for 5 seconds when recieving damage: restore 50 SP every second.
Has a chance of activate effect for 5 seconds when dealing physical or magical damage: restore 300 HP every second.
-------------
[If refine lv +7 or higher]
ATK, MATK +20.
-------------
[If refine lv +9 or higher]
ASPD +2.
-------------
[If refine lv +12 or higher]
Skill delay -5%.
-------------
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bAspdRate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSubEle,Ele_All,10;
autobonus2 "{ bonus2 bSPRegenRate,50,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,20;
   bonus bMatk,20;
}
if (.@r>=9) {
   bonus bAspd,2;
}
if (.@r>=12) {
   bonus bDelayrate,-5;
}
Referencias del Script
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bSPRegenRate Bono de Ítem
bSPRegenRate
Firma:
bonus2 bSPRegenRate,n,t;
Descripción:
Gain n SP every t milliseconds
bHPRegenRate Bono de Ítem
bHPRegenRate
Firma:
bonus2 bHPRegenRate,n,t;
Descripción:
Gain n HP every t milliseconds
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bAspd Bono de Ítem
bAspd
Firma:
bonus bAspd,n;
Descripción:
Attack speed + n
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado