Item Details

Purified Knight's Shield [1] ( Bloody_Knight_Shield__ )

ID 28946 Purified Knight's Shield [1]
Purified Knight's Shield [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 80 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Bouclier
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Escudo gigante usado pelo Cavaleiro Sanguinário.
Não é comum encontrá-lo limpo.
--------------------------
ATQ da arma +5%.
Dano mágico +5%.
Velocidade de ataque +10%.
Resistência a oponentes de todas as propriedades +10%.
--------------------------
Ao receber danos físicos ou mágicos:
3% de chance de ativar o [efeito A] por 6 segundos.
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar o [efeito B] por 6 segundos.
--------------------------
Refino +7 ou mais:
ATQ e ATQM +20.
Refino +9 ou mais:
Velocidade de ataque +2.
Refino +12 ou mais:
Pós-conjuração -5%.
--------------------------
Efeito A:
Recupera 50 de SP por segundo.
--------------------------
Efeito B:
Recupera 300 de HP por segundo.
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Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Shield yang sudah dimurnikan dari segala jenis kutukan yang ada.
Kekuatannya yang terhalang energi jahat sekarang sudah muncul kembali.
_
Menambah Atk speed (mengurangi delay after attack sebesar 10%)
ATK + 5%, MATK + 5%.
Mengurangi serangan yang diterima dari Semua element monster sebesar 10%.
Saat terkena damage, terdapat kemungkinan recovery 50 SP per detik selama 5 detik.
Saat menyerang dengan serangan fisik atau magic, terdapan kemungkinan recovery 300 HP per detik selama 5 detik.
Jika Tingkat tempat +7 atau diatasnya, ATK + 20, MATK + 20.
Jika Tingkat tempat +9 atau diatasnya, ASPD + 2.
Jika Tingkat tempat +12 atau diatasnya, reduce delay after skill -5%.
Jenis : Shield Def : 0
Berat : 80
Syarat Lv : 1
Job : Semua Job

A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
_
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 80
Requires Level: 1
Usable By: All Jobs

Account Bound.
Once Sun Knight was selfless, but over time the thirst for gold turned him into a ruthless robber.
Perhaps this shield will help you and atone for the sins of the ill-fated knight?
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ASPD +10%.
ATK, MATK +5%.
Reduces damage taken from all properties by 10%.
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Has a chance of activate effect for 5 seconds when recieving damage: restore 50 SP every second.
Has a chance of activate effect for 5 seconds when dealing physical or magical damage: restore 300 HP every second.
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[If refine lv +7 or higher]
ATK, MATK +20.
-------------
[If refine lv +9 or higher]
ASPD +2.
-------------
[If refine lv +12 or higher]
Skill delay -5%.
-------------
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bAspdRate,10;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus2 bSubEle,Ele_All,10;
autobonus2 "{ bonus2 bSPRegenRate,50,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,20;
   bonus bMatk,20;
}
if (.@r>=9) {
   bonus bAspd,2;
}
if (.@r>=12) {
   bonus bDelayrate,-5;
}
Références du Script
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSPRegenRate Bonus d’Objet
bSPRegenRate
Signature:
bonus2 bSPRegenRate,n,t;
Description:
Gain n SP every t milliseconds
bHPRegenRate Bonus d’Objet
bHPRegenRate
Signature:
bonus2 bHPRegenRate,n,t;
Description:
Gain n HP every t milliseconds
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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