Item Details

Paracelsus Coat [1] ( Paracelsus_Coat )

ID 450208 Paracelsus Coat [1]
Paracelsus Coat [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 100
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Vestes usadas por Paracelso, o pioneiro da medicina química.
--------------------------
HP e SP máx. +10%.
Refino +5 ou mais:
DEF +150. DEFM +15.
Refino +7 ou mais:
DEF +150 e DEFM +15 adicional.
Refino +10 ou mais:
Dano físico a distância +15%.
Dano físico corpo a corpo +15%.
Torna a armadura indestrutível em batalha.
--------------------------
Ao aprender [Propulsão do Carrinho] nv.5:
A cada 10 níveis de base:
HP máx. +50.
--------------------------
Ao aprender [Catalisador Alquímico] nv.5:
A cada 10 níveis de base:
Dano de [Canhão de Prótons] +2%.
Dano de [Tornado de Carrinho] +1%.
--------------------------
A cada nível aprendido de [Erva Daninha]:
Dano físico contra todas as raças +2%.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

MaxHP +10%
MaxSP +10%
------------------------
Jika skill "Geneticist Cart Boost" mencapai Lv 5:
Per 1 base level:
MaxHP +50
------------------------
Jika skill "Fire Expansion" mencapai Lv 5:
Per 4 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%
------------------------
Per 1 level skill "Crazy Vines":
Damage serangan fisik ke semua race monster +4%
------------------------
Jika tingkat tempa +7 atau lebih,
DEF +100
MDEF +10
------------------------
Jika tingkat tempa +9 atau lebih,
DEF +100
MDEF +10
------------------------
Jika tingkat tempa +12 atau lebih,
Damage serangan fisik +10%
Armor tidak dapat hancur dalam battle
------------------------
Set Bonus
Paracelsus Coat [1]
Randgris Miracle (Armor)

Jika skill "Fire Expansion" mencapai Lv 5:
Per 4 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%

Per 1 level skill "Crazy Vines":
Damage serangan fisik ke semua race monster +3%

Jika tingkat tempa +7 atau lebih,
DEF +50
MDEF +5

Jika tingkat tempa +9 atau lebih,
DEF +50
MDEF +5

Jika tingkat tempa +12 atau lebih,
Damage serangan fisik +5%
------------------------
Jenis: Armor
DEF: 100
Berat: 70
Syarat Lv: 100
Job: All Job

Surgical suit worn by a great alchemist who was good at magic as well as medical science.

MaxHP + 10% , MaxSP + 10%
When Geneticist Cart Boost lv5, MaxHP + 50 per 1 baselv.
Increase physical damage to all race monsters by 7% per 1lv of Crazy Vines.
When Fire Expansion lv5, increase damage of Cart Cannon by 2%, Cart Tornado by 1% per 1 Baselv.

When refined to +5 or higher, Def + 150 , Mdef + 15.
When refined to +7 or higher, Def + 150 , Mdef + 15.

Type : Armor Defense : 100
Weight : 100
Required Level : 100
Class : All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7;
if (getskilllv("GN_CARTBOOST") == 5)
   bonus bMaxHP,BaseLevel*50;
if (getskilllv("GN_FIRE_EXPANSION") == 5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2;
   bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel;
}
if (.@r>=5) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=7) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=10) {
   bonus bShortAtkRate,15;
   bonus bLongAtkRate,15;
   bonus bUnbreakableArmor;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado