Item Details

Paracelsus Coat [1] ( Paracelsus_Coat )

ID 450208 Paracelsus Coat [1]
Paracelsus Coat [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 100 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 100
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Vestes usadas por Paracelso, o pioneiro da medicina química.
--------------------------
HP e SP máx. +10%.
Refino +5 ou mais:
DEF +150. DEFM +15.
Refino +7 ou mais:
DEF +150 e DEFM +15 adicional.
Refino +10 ou mais:
Dano físico a distância +15%.
Dano físico corpo a corpo +15%.
Torna a armadura indestrutível em batalha.
--------------------------
Ao aprender [Propulsão do Carrinho] nv.5:
A cada 10 níveis de base:
HP máx. +50.
--------------------------
Ao aprender [Catalisador Alquímico] nv.5:
A cada 10 níveis de base:
Dano de [Canhão de Prótons] +2%.
Dano de [Tornado de Carrinho] +1%.
--------------------------
A cada nível aprendido de [Erva Daninha]:
Dano físico contra todas as raças +2%.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

MaxHP +10%
MaxSP +10%
------------------------
Jika skill "Geneticist Cart Boost" mencapai Lv 5:
Per 1 base level:
MaxHP +50
------------------------
Jika skill "Fire Expansion" mencapai Lv 5:
Per 4 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%
------------------------
Per 1 level skill "Crazy Vines":
Damage serangan fisik ke semua race monster +4%
------------------------
Jika tingkat tempa +7 atau lebih,
DEF +100
MDEF +10
------------------------
Jika tingkat tempa +9 atau lebih,
DEF +100
MDEF +10
------------------------
Jika tingkat tempa +12 atau lebih,
Damage serangan fisik +10%
Armor tidak dapat hancur dalam battle
------------------------
Set Bonus
Paracelsus Coat [1]
Randgris Miracle (Armor)

Jika skill "Fire Expansion" mencapai Lv 5:
Per 4 base level:
Damage dari skill "Cart Cannon & Cart Tornado" +1%

Per 1 level skill "Crazy Vines":
Damage serangan fisik ke semua race monster +3%

Jika tingkat tempa +7 atau lebih,
DEF +50
MDEF +5

Jika tingkat tempa +9 atau lebih,
DEF +50
MDEF +5

Jika tingkat tempa +12 atau lebih,
Damage serangan fisik +5%
------------------------
Jenis: Armor
DEF: 100
Berat: 70
Syarat Lv: 100
Job: All Job

Surgical suit worn by a great alchemist who was good at magic as well as medical science.

MaxHP + 10% , MaxSP + 10%
When Geneticist Cart Boost lv5, MaxHP + 50 per 1 baselv.
Increase physical damage to all race monsters by 7% per 1lv of Crazy Vines.
When Fire Expansion lv5, increase damage of Cart Cannon by 2%, Cart Tornado by 1% per 1 Baselv.

When refined to +5 or higher, Def + 150 , Mdef + 15.
When refined to +7 or higher, Def + 150 , Mdef + 15.

Type : Armor Defense : 100
Weight : 100
Required Level : 100
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7;
if (getskilllv("GN_CARTBOOST") == 5)
   bonus bMaxHP,BaseLevel*50;
if (getskilllv("GN_FIRE_EXPANSION") == 5) {
   bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2;
   bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel;
}
if (.@r>=5) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=7) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=10) {
   bonus bShortAtkRate,15;
   bonus bLongAtkRate,15;
   bonus bUnbreakableArmor;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bShortAtkRate Бонус Предмета
bShortAtkRate
Сигнатура:
bonus bShortAtkRate,n;
Описание:
Increases damage of short ranged attacks by n%
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bUnbreakableArmor Бонус Предмета
bUnbreakableArmor
Сигнатура:
bonus bUnbreakableArmor;
Описание:
Armor cannot be damaged/broken by any means
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано