Magical Feather [1] ( Magical_Feather )
| ID 5930 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 30 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 5 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 10 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Uma tiara dada à Lucya, uma das três Guerreiras Mágicas de Rune-Midgard. As lendas dizem que Lucya utilizou esta tiara para salvar a princesa Esmeralda, sequestrada por seu próprio Sumo-Sacerdote, Zagarto. Esta tiara foi encantada pela Valquíria Lexus, e possui o poder da transformação. C_Magical_Feather Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = ((getrefine()-5)*5);
bonus2 bMagicAddEle,Ele_Dark,5+.@r;
bonus2 bMagicAddEle,Ele_Ghost,5+.@r;
bonus2 bMagicAddEle,Ele_Holy,5+.@r;
bonus2 bMagicAddEle,Ele_Poison,5+.@r;
bonus2 bMagicAddEle,Ele_Undead,5+.@r;
bonus3 bAutoSpell,"AL_HOLYLIGHT",1,50+(getskilllv("AL_DEMONBANE")*10);
bonus2 bSkillAtk,"AL_HOLYLIGHT",80*getskilllv("PR_IMPOSITIO");
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-15*getskilllv("PR_IMPOSITIO");
autobonus3 "{ }",1000,10000,"NV_FIRSTAID","{ active_transform 2449,10000; }";
hateffect HAT_EF_MAGICAL_FEATHER,true;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
Descripción:
+x% magical damage against element e
bAutoSpell
Bono de Ítem
bAutoSpell
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bSkillUseSP
Bono de Ítem
bSkillUseSP
Firma:
Descripción:
Decreases SP consumption of skill sk by n
autobonus3
Comando
autobonus3
Firma:
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Ejemplo:
active_transform
Comando
active_transform
Firma:
Descripción:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
\\
4,3 Marriage-related commands
\\
hateffect
Comando
hateffect
Firma:
Descripción:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Ejemplo:
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. hateffect HAT_EF_MAGICAL_FEATHER,false; Referencias del Script
hateffect
Comando
hateffect
Firma:
Descripción:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Ejemplo:
No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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