Magical Feather [1] ( Magical_Feather )
| ID 5930 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 5 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 10 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Uma tiara dada à Lucya, uma das três Guerreiras Mágicas de Rune-Midgard. As lendas dizem que Lucya utilizou esta tiara para salvar a princesa Esmeralda, sequestrada por seu próprio Sumo-Sacerdote, Zagarto. Esta tiara foi encantada pela Valquíria Lexus, e possui o poder da transformação. C_Magical_Feather All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = ((getrefine()-5)*5);
bonus2 bMagicAddEle,Ele_Dark,5+.@r;
bonus2 bMagicAddEle,Ele_Ghost,5+.@r;
bonus2 bMagicAddEle,Ele_Holy,5+.@r;
bonus2 bMagicAddEle,Ele_Poison,5+.@r;
bonus2 bMagicAddEle,Ele_Undead,5+.@r;
bonus3 bAutoSpell,"AL_HOLYLIGHT",1,50+(getskilllv("AL_DEMONBANE")*10);
bonus2 bSkillAtk,"AL_HOLYLIGHT",80*getskilllv("PR_IMPOSITIO");
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-15*getskilllv("PR_IMPOSITIO");
autobonus3 "{ }",1000,10000,"NV_FIRSTAID","{ active_transform 2449,10000; }";
hateffect HAT_EF_MAGICAL_FEATHER,true;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMagicAddEle
Item Bonus
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bSkillUseSP
Item Bonus
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
autobonus3
Command
autobonus3
Signature:
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Example:
active_transform
Command
active_transform
Signature:
Description:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
\\
4,3 Marriage-related commands
\\
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Script ReferencesNo documented script references were detected. hateffect HAT_EF_MAGICAL_FEATHER,false; Script References
hateffect
Command
hateffect
Signature:
Description:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Example:
Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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