Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
3529 2 bonus bShortAtkRate,10; Detail
3530 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (@r >= 7) { bonus2 bAddEle,Ele_Holy,15; bonus... Detail
3531 2 bonus bBaseAtk,50; bonus bMatk,50; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSiz... Detail
3532 2 bonus bBaseAtk,50; bonus bMatk,50; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSiz... Detail
3533 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC... Detail
3534 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"M... Detail
3535 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"IQ... Detail
3536 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"I... Detail
3539 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SS... Detail
3540 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"NW... Detail
3541 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bAs... Detail
3542 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detail
3543 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detail
3544 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detail
3545 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detail
3546 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"SK... Detail
3547 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLo... Detail
3548 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@sum/3); bonus bAtkRate,... Detail
3549 2 bonus bAtkRate,10; bonus bPAtk,2; bonus bMatkRate,10; bonus bSMatk,2; Detail
3550 2 bonus bCritical,15; bonus2 bAddSize,Size_All,6; Detail