Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
6788 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40; bonus2 bSkillAtk,"HN_SHIELD... Detail
6789 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40; bonus2 bSkil... Detail
6790 2 bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2); Detail
6791 2 bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2); Detail
6792 2 bonus bCritical,10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10; Detail
6793 2 bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15; Detail
6794 2 bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); Detail
6795 2 bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; Detail
6796 2 bonus bPAtk,3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; Detail
6797 2 bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2); Detail
6798 2 bonus bSMatk,5; bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10; Detail
6799 2 bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10; Detail
6800 2 bonus2 bAddEle,Ele_All,20; bonus bShortAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"IG_OVERSLASH",30; Detail
6801 2 bonus2 bMagicAddEle,Ele_All,20; bonus2 bMagicAtkEle,Ele_Holy,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"IG_CRO... Detail
6802 2 bonus2 bMagicAddEle,Ele_All,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40; bonus2 bSkillAtk,"AG_F... Detail
6803 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40; bonus2 bSkillA... Detail
6814 2 bonus bMaxHPrate,5; bonus bMdef,30; bonus bDef,200; Detail
6815 2 bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bo... Detail
6816 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45; bo... Detail
6817 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A &... Detail