Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
6788 2 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40; bonus2 bSkillAtk,"HN_SHIELD... Details
6789 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40; bonus2 bSkil... Details
6790 2 bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2); Details
6791 2 bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2); Details
6792 2 bonus bCritical,10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10; Details
6793 2 bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15; Details
6794 2 bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER"); Details
6795 2 bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; Details
6796 2 bonus bPAtk,3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; Details
6797 2 bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2); Details
6798 2 bonus bSMatk,5; bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10; Details
6799 2 bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10; Details
6800 2 bonus2 bAddEle,Ele_All,20; bonus bShortAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"IG_OVERSLASH",30; Details
6801 2 bonus2 bMagicAddEle,Ele_All,20; bonus2 bMagicAtkEle,Ele_Holy,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"IG_CRO... Details
6802 2 bonus2 bMagicAddEle,Ele_All,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40; bonus2 bSkillAtk,"AG_F... Details
6803 2 bonus2 bMagicAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40; bonus2 bSkillA... Details
6814 2 bonus bMaxHPrate,5; bonus bMdef,30; bonus bDef,200; Details
6815 2 bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bo... Details
6816 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45; bo... Details
6817 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A &... Details