Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7347 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); bonus2 bVar... Detail
7348 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); bonus2 bVar... Detail
7362 2 bonus bDelayrate,-3; bonus bAspdRate,10; Detail
7366 2 bonus bMatkRate,5; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnore... Detail
7367 2 bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnor... Detail
7368 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bLuk); autobonus "{}",10,30000,BF_MAGIC,"{ sc_start SC_KAAHI,3... Detail
7369 2 bonus bHealPower2,5; bonus bAddItemHealRate,5; if (BaseLevel < 80) bonus bSpeedRate,25; Detail
7370 2 if (BaseLevel>=80) { bonus bMaxHP,600; bonus bMaxSP,50; } else { bonus bMaxHP,200; bonus bMaxSP,150; } Detail
7371 2 bonus bMaxHP,200; bonus bMaxSP,150; Detail
7372 2 bonus bMaxHP,200; bonus bMaxSP,150; Detail
7375 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,400,ATF_WEAPON|ATF_LONG|ATF_TARGET; Detail
7376 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_KIRIKAGE",50; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Detail
7377 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_KIRIKAGE",50; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Detail
7378 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Detail
7379 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Detail
7380 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus2 bSkillUseSP,"NJ_HUUMA",5; Detail
7381 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus2 bSkillUseSP,"NJ_HUUMA",5; Detail
7382 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_HUUMA",5; Detail
7383 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_HUUMA",5; Detail
7384 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonu... Detail