Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
7347 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); bonus2 bVar... Детали
7348 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); bonus2 bVar... Детали
7362 2 bonus bDelayrate,-3; bonus bAspdRate,10; Детали
7366 2 bonus bMatkRate,5; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnore... Детали
7367 2 bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_All,5; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5; bonus2 bIgnor... Детали
7368 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@a = readparam(bLuk); autobonus "{}",10,30000,BF_MAGIC,"{ sc_start SC_KAAHI,3... Детали
7369 2 bonus bHealPower2,5; bonus bAddItemHealRate,5; if (BaseLevel < 80) bonus bSpeedRate,25; Детали
7370 2 if (BaseLevel>=80) { bonus bMaxHP,600; bonus bMaxSP,50; } else { bonus bMaxHP,200; bonus bMaxSP,150; } Детали
7371 2 bonus bMaxHP,200; bonus bMaxSP,150; Детали
7372 2 bonus bMaxHP,200; bonus bMaxSP,150; Детали
7375 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,400,ATF_WEAPON|ATF_LONG|ATF_TARGET; Детали
7376 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_KIRIKAGE",50; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Детали
7377 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_KIRIKAGE",50; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Детали
7378 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Детали
7379 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_KIRIKAGE",3; Детали
7380 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus2 bSkillUseSP,"NJ_HUUMA",5; Детали
7381 2 bonus bMaxSP,100; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus2 bSkillUseSP,"NJ_HUUMA",5; Детали
7382 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_HUUMA",5; Детали
7383 2 bonus bMaxHP,300; bonus2 bSkillUseSP,"NJ_HUUMA",5; Детали
7384 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonu... Детали