| 7609 |
2 |
|
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(getequiprefinerycnt(EQI_HEAD_TOP)... |
Detail
|
| 7610 |
2 |
|
bonus3 bAutoSpell,"MG_COLDBOLT",10,150; bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Detail
|
| 7611 |
2 |
|
bonus3 bAutoSpell,"MG_COLDBOLT",10,150; bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |
Detail
|
| 7612 |
2 |
|
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70; |
Detail
|
| 7613 |
2 |
|
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70; |
Detail
|
| 7614 |
2 |
|
bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_DIAMONDDUST",70; |
Detail
|
| 7615 |
2 |
|
bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_DIAMONDDUST",70; |
Detail
|
| 7616 |
2 |
|
bonus3 bAutoSpell,"GC_DARKCROW",5,80; bonus2 bSkillAtk,"MG_FIREBOLT",280; bonus2 bSkillAtk,"MG_COLDBOLT",280; bonus2 ... |
Detail
|
| 7617 |
2 |
|
bonus3 bAutoSpell,"GC_DARKCROW",5,80; bonus2 bSkillAtk,"MG_FIREBOLT",280; bonus2 bSkillAtk,"MG_COLDBOLT",280; bonus2 ... |
Detail
|
| 7618 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonu... |
Detail
|
| 7619 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonu... |
Detail
|
| 7620 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7621 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7622 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7623 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7624 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7625 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7626 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7627 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|
| 7628 |
2 |
|
bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; |
Detail
|