Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
7609 2 bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(getequiprefinerycnt(EQI_HEAD_TOP)... Detalles
7610 2 bonus3 bAutoSpell,"MG_COLDBOLT",10,150; bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalles
7611 2 bonus3 bAutoSpell,"MG_COLDBOLT",10,150; bonus2 bMagicAddRace,RC_All,8*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalles
7612 2 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70; Detalles
7613 2 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-350; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70; Detalles
7614 2 bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_DIAMONDDUST",70; Detalles
7615 2 bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_DIAMONDDUST",70; Detalles
7616 2 bonus3 bAutoSpell,"GC_DARKCROW",5,80; bonus2 bSkillAtk,"MG_FIREBOLT",280; bonus2 bSkillAtk,"MG_COLDBOLT",280; bonus2 ... Detalles
7617 2 bonus3 bAutoSpell,"GC_DARKCROW",5,80; bonus2 bSkillAtk,"MG_FIREBOLT",280; bonus2 bSkillAtk,"MG_COLDBOLT",280; bonus2 ... Detalles
7618 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonu... Detalles
7619 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-5; bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=11) { bonu... Detalles
7620 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7621 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7622 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7623 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7624 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7625 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7626 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7627 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles
7628 2 bonus bDelayrate,-5; bonus2 bAddRace,RC_All,10; Detalles