Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
4906 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
4907 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
4908 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
4909 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
4910 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
4911 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detail
5182 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detail
5183 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detail
5184 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detail
5185 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detail
5267 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5268 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5269 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5270 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5271 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5272 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5273 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5274 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5275 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail
5276 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detail