| 4906 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 4907 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 4908 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 4909 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 4910 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 4911 |
4 |
|
.@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... |
Détails
|
| 5182 |
4 |
|
bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; |
Détails
|
| 5183 |
4 |
|
bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; |
Détails
|
| 5184 |
4 |
|
bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; |
Détails
|
| 5185 |
4 |
|
bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; |
Détails
|
| 5267 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5268 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5269 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5270 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5271 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5272 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5273 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5274 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5275 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|
| 5276 |
4 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... |
Détails
|