Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
144 2 bonus bLongAtkRate,45; Detail
145 2 bonus bLongAtkRate,45; Detail
146 2 bonus bLongAtkRate,45; Detail
147 2 bonus bLongAtkRate,45; Detail
148 2 bonus bLongAtkRate,45; Detail
149 2 bonus bLongAtkRate,45; Detail
150 2 bonus bLongAtkRate,45; Detail
151 2 bonus bLongAtkRate,45; Detail
152 2 bonus bLongAtkRate,45; Detail
153 2 bonus bLongAtkRate,45; Detail
156 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Detail
157 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Detail
160 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Detail
161 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Detail
164 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; Detail
165 2 bonus bLongAtkRate,70; Detail
166 2 bonus bLongAtkRate,40; Detail
167 2 bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7... Detail
168 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Detail
169 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Detail