Item Details

Glorious Gladius ( Krieger_Dagger1 )

ID 13042 Glorious Gladius
Glorious Gladius Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 0 Slot: Tidak ditentukan
Tipe: Item senjata. Sub Tipe: Belati Gender: Keduanya Lokasi: Senjata
Serangan: 120 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 80 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Adaga fabricada no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +75%.
Ignora 20% da DEF das raças Humanoide e Humano.
Chance de autoconjurar [Lex Divina] nv. 1 ao realizar ataques físicos.
Se refinada em +6 ou mais:
Ativa [Carniceiro] nv. 1.
Ignora + 5% adicional da DEF das raças Humanoide e Humano.
Se refinada em +9 ou mais:
Chance de infligir sangramento numa área de 5x5 células ao usar [Ataque Surpresa].
[Carniceiro] nv. 1
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 4%.
Refino +7: 9%.
Refino +8: 16%.
Refino +9: 25%.
Refino +10: 36%.
Refino +11: 49%.
Refino +12: 64%.
Refino +13: 81%.
Refino +14: 100%.
Tipo: Adaga
Ataque: 120
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Aprendiz / Espadachim / Bruxo / Arqueiro / Mercador / Gatuno / Ninja

Meningkatkan kekuatan serangan ke monster Demihuman sebesar 75%.
Mengabaikan 20% defense fisik dari monster Demihuman.
Ketika pemain menyerang menggunakan ini, mempunyai kemungkinan melakukan autocast [Lex Divina] Lv 1.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% meningkatkan dalam pengabaian defense fisik dari monster Demihuman
[Slaughter] Lv 1
+9 Upgrade
Ketika pengguna menggunakan skill [Raid], mempunyai kemungkinan memberikan [Bleeding] dalam area 5*5 kotak
Jenis : Belati
Attack : 120
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Novice Class, Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, dan Ninja

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Dagger
Attack: 120
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer, Hunter Jobs, Bard Jobs, Dancer, Gypsy, Soul Linker, Ninja Jobs
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 2% chance of casting Level 1 Lex Divina on the target when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Adds a 25% chance of casting Level 1 Bloody Party on the target when using Sightless Mind.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +20%.
Weapon damage to Human and Demi-Humans by formula +(75%+([refine lv - 4] *[refine lv - 4]))
Has a chance of autocasting Lv 1.[Lex Divina] when physically attacking.
Indestructable
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
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[If refine lv +9]
When using[Sightless Mind], has a chance of inflicting[Bleed] in a 5x5 area.
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[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Mage, Archer, Merchant and Thief Class, Soul Linker and Ninja

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Tidak
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus3 bAutoSpell,"PR_LEXDIVINA",1,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8)
   bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;
Referensi Skrip
bAddRace Bonus Item
bAddRace
Tanda Tangan:
bonus2 bAddRace,r,x;
Deskripsi:
+x% physical damage against race r
bIgnoreDefRaceRate Bonus Item
bIgnoreDefRaceRate
Tanda Tangan:
bonus2 bIgnoreDefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's DEF if the target belongs to race r
bAutoSpell Bonus Item
bAutoSpell
Tanda Tangan:
bonus5 bAutoSpell,sk,y,n,bf,i;
Deskripsi:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
pow Perintah
pow
Tanda Tangan:
pow(<number>,<power>)
Deskripsi:
Returns the result of the calculation. Example:
Contoh:
.@i = pow(2,3); // .@i will be 8
bAutoSpellOnSkill Bonus Item
bAutoSpellOnSkill
Tanda Tangan:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Deskripsi:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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