Item Details

LV10 Agil Scroll ( Inc_Agi_10_Scroll )

ID 12216 LV10 Agil Scroll
LV10 Agil Scroll Kaufpreis: 2 zeny Verkaufspreis: 1 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Verwendbarer Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Nicht angegeben
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Pergaminho mágico criado com a essência de magia antiga.
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Consome 15 de HP para ativar [Aumentar Agilidade] nv.10.
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Negociação: O item não pode ser derrubado e negociado, mas pode ser colocado na Kafra e no Carrinho
Peso: 1

Dapat menggunakan Skill Increase AGI Level 10
Berat : 1

A scroll in which
a single use of
Level 10 Increase AGI
has been recorded.
Caution-- This item
won't work while your
character is casting
a spell or skill.
This item consumes
15 HP and will be
ineffective if the
character has fewer
than 15 HP.
_
Weight : 1

Account Bound.
Enables a single cast of Increase Agi Lv. 10.
Note! This item won't work if your character is sitting or using skills.
Consumes 15 HP and will be ineffective if the character has less than 15 HP.
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Weight: 1

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Überschreiben Nicht angegeben
Kann im Sitzen verwendet werden? Nein
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Nein
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
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if (Hp>15) {
   skilleffect "AL_INCAGI",0;
   sc_start SC_INCREASEAGI,240000,10;
   heal -15,0;
}
Skriptreferenzen
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
skilleffect Befehl
skilleffect
Signatur:
skilleffect <skill id>,<number>{,<game ID>};
skilleffect "<skill name>",<number>{,<game ID>};
Beschreibung:
attached character or, when defined, on any unit with the given ID. involves displaying of a number (healing or damaging). Note, that this command will not actually use the skill, it is intended for scripts, which simulate skill usage by the NPC, such as buffs, by setting appropriate status and displaying the skill's effect. This will heal the character with 2000 HP, buff it with Blessing Lv 10 and Increase AGI Lv 5, and display appropriate effects.
Beispiel:
mes "Be blessed!";
// Heal of 2000 HP
heal 2000,0;
skilleffect 28,2000;
// Blessing Level 10
sc_start SC_BLESSING,240000,10;
skilleffect 34,0;
// Increase AGI Level 5
sc_start SC_INCREASEAGI,140000,5;
skilleffect 29,0;
heal Befehl
heal
Signatur:
heal <hp>,<sp>{,<char_id>};
Beschreibung:
This command will heal a set amount of HP and/or SP on the invoking character. character and produces no other output whatsoever.
Beispiel:
heal 30000,0; // This will heal 30,000 HP
heal 0,30000; // This will heal 30,000 SP
heal 300,300; // This will heal 300 HP and 300 SP
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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