Item Details

Glorious Arc Wand ( Krieger_Onehand_Staff1 )

ID 1640 Glorious Arc Wand
Glorious Arc Wand Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 70 Magie Angriff: 135 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Cajado fabricado no Reino Maroll.
Indestrutível em batalha.
ATQM +135.
Dano mágico contra as raças Humanoide e Humano +15%.
Ignora 25% da DEFM das raças Humanoide e Humano.
Refino +6 ou mais:
Ignora +5% adicional da DEFM das raças Humanoide e Humano.
Refino +9 ou mais:
ATQM +5%.
Tempo de conjuração variável -5%.
Pós-conjuração -5%.
Tipo: Cajado
Ataque: 70
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Espiritualistas, Magos, Noviços e evoluções

Matk+ 135
Kekuatan serangan sihir meningkat terhadap monster Demihuman sebesar 15%.
Mengabaikan defense sihir monster Demihuman sebesar 25%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% meningkatkan dalam pengabaian defense magic dari monster Demihuman
+9 Upgrade
MATK meningkat sebesar 5%
Mengurangi waktu cast sebesar 5%
Mengurangi delay cast sebesar 5%
Jenis : Staff
Attack : 70
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Mage Class/Acolyte dan Soul Linker

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: One-Handed Staff
Attack: 70
Magic Attack: 135
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
If upgrade level is +9 or higher,
MATK + 5%
Reduces the variable casting time of skills by 5%.
Reduces the fixed casting time of skills by 5%.

Character Bound.
MATK +135.
Ignores magical defense of Human and Demihuman enemies +25%.
Magical weapon damage to Human and Demi-Humans by formula +15%
Indestructable
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
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[If refine lv +9]
MATK +5%
Variable Casting Time -5%
Cast delay -5%
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Class: Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Wizard and Acolyte Class

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
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bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Player_Human,15;
.@r = getrefine();
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((.@r > 5) ? 5 : 0);
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((.@r > 5) ? 5 : 0);
bonus bUnbreakableWeapon;
if (.@r > 8) {
   bonus bMatkRate,5;
   bonus bVariableCastrate,-5;
   bonus bDelayrate,-5;
}
Skriptreferenzen
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bIgnoreMdefRaceRate Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
bonus2 bIgnoreMdefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben